CVAR's
CVARServerClientCheatDefaultDescriptionValueResult
Total30271672
A
auth_refereePasswordLogin to referee and subsequently hold password here. Not affected by '\ref' command.myRefPasswordExample password
auth_rconPasswordLogin to RCON and subsequently hold password here. Not affected by '\rcon' command.myRCONPasswordExample password
authLevel0Current authorisation level. This CVAR is used by the in-game menu system to discern voting/referee/RCON privileges.0Standard player
1Referee
2RCON
activeActionCommand to be executed upon connecting to a server.
archSystem architecturelinux i386Example architecture
winntExample architecture
B
bot_debug0
bot_developer0
bot_enable0
bot_fastchat0
bot_grapple0
bot_groundonly1
bot_minplayers0
bot_nochat1
bot_norcd0
bot_reachability0
bot_reloadcharacters0
bot_rocketjump0
bot_testichat0
bot_testrchat0
bot_thinktime50
C
cf_wstats1.2
cf_wtopshots1.0
cg_animState0
cg_animspeed1“Toggle linear interpolation between successive frames in a player animation" (source unknown).
cg_announcer1Toggles the announcer voice on map start (“FIGHT!").0Disabled
1Enabled
cg_atmosphericEffects1Toggles display of map effects like rain and snow.0Disabled
1Enabled
cg_autoAction00Disabled
1Demo
2Screenshot
3Demo + Screenshot
4Stats dump
5Demo + Stats
6Screenshot + Stats
7Demo + Screenshot + Stats
9Demo (Stopwatch only)
11Demo (Stopwatch) + Screenshot
13Demo (Stopwatch) + Stats
15Demo (Stopwatch) + Screenshot + Stats
cg_autoReload1Toggles automatically reloading weapon when clip becomes empty.0Disabled
1Enabled
cg_autoactivate1Toggles automatically picking up items (medic packs, weapons etc).0Disabled
1Enabled
cg_autoswitch0Toggles automatically chaning weapon when current one is out of ammo.0Disabled
1Enabled
cg_blinktime100
cg_bloodDamageBlend1.0Blood "splatter" transparency when taking damage from other players.0Off
0.250000Light
0.500000Medium
0.750000Heavy
1.000000Full
cg_bloodFlash1.0Toggles the blood effect when you are shot.0Off
0.250000Light
0.500000Medium
0.750000Heavy
1.000000Full
cg_bloodTime120Duration of blood puddle effect on walls/floor etc.? - ?Time in ?
cg_bobpitch0.002Bobbing pitch when moving.
cg_bobroll0.002Bobbing roll when moving.
cg_bobup0.005Bob up when moving.
cg_bobyaw0.002
cg_botMenuType0
cg_brassTime2500Sets the duration ejected bullet shells etc last for.
cg_cameraOrbit0
cg_cameraOrbitDelay50
cg_centertime5Defines the time in seconds that center print (CP) popups are displayed before fading out.0Disabled
1 - ∞Time in seconds
cg_clipboardName
cg_complaintPopUp1Toggles wether to show the popup about filing complaints after a team kill.0Disabled
1Enabled
cg_coronafardist1536Either the size or cull distance of corona effect.0Off
800Near
1536Normal
4096Far
16000Extreme
cg_coronas1Toggles the corona effect around lights.0Disabled
1Enabled
cg_crosshairAlpha1.0Sets the transparency of the crosshair.0.00100% Transparent
1.00100% Opaque
cg_crosshairAlphaAlt1.0Sets the transparency of the secondary crosshair.0.00100% Transparent
1.00100% Opaque
cg_crosshairColorWhiteSets the colour of the crosshair.WhiteWhite
YellowYellow
RedRed
GreenGreen
BlueBlue
MagentaMagenta
CyanCyan
OrangeOrange
Light blueLight blue
Medium blueMedium blue
Light redLight red
Medium redMedium red
Light greenLight green
Medium greenMedium green
Dark greenDark green
Medium cyanMedium cyan
Medium yellowMedium yellow
Medium orangeMedium orange
Light greyLight grey
Medium greyMedium grey
Dark greyDark grey
BlackBlack
cg_crosshairColorAltWhiteSets the colour of the secondary crosshair, usually the surrounding part.WhiteWhite
YellowYellow
RedRed
GreenGreen
BlueBlue
MagentaMagenta
CyanCyan
OrangeOrange
Light blueLight blue
Medium blueMedium blue
Light redLight red
Medium redMedium red
Light greenLight green
Medium greenMedium green
Dark greenDark green
Medium cyanMedium cyan
Medium yellowMedium yellow
Medium orangeMedium orange
Light greyLight grey
Medium greyMedium grey
Dark greyDark grey
BlackBlack
cg_crosshairHealth0Colours the crosshair based on current health (overrides crosshair colour settings)
cg_crosshairPulse1Toggles crosshair spread sizing while moving/firing.0Disabled
1Enabled
cg_crosshairSize48Sets the size of the displayed crosshair.0 - ∞Valid values
0Disabled
24Tiny
32Small
48Medium
64Large
96Huge
cg_crosshairX0Horizontal crosshair offset.0Center
-320Left edge
320Right edge
cg_crosshairY0Vertical crosshair offset.0Center
-240Top edge
240Bottom edge
cg_cursorHints1Icon display format when near an action item.0Off
1Size pulse
2Strobe pulse
3Alpha pulse
4Solid
cg_cycleAllWeaps1
cg_debugSkills0
cg_debuganim0Display current player animation state in the console.0Disabled
1Enabled
cg_debugevents0Display current player entity state in the console.0Disabled
1Enabled
cg_debugposition0
cg_deferPlayers1
cg_descriptiveText1Toggles displaying descriptive text, e.g. "You are wounded and waiting for a medic. Press JUMP to go into reinforcement queue."
cg_draw2D1Toggles displaying the HUD.0Disabled
1Enabled
cg_drawBuddies1Toggle showing the icon above players in your fireteam.0Disabled
1Enabled
cg_drawCompass1Toggles displaying the compass on the HUD.0Disabled
1Enabled
cg_drawCrosshair1Sets which crosshair to use.0Crosshair 0
1Crosshair 1
2Crosshair 2
3Crosshair 3
4Crosshair 4
5Crosshair 5
6Crosshair 6
7Crosshair 7
8Crosshair 8
9Crosshair 9
10Crosshair 10 (Crosshair 0 hi-vis)
11Crosshair 11 (Crosshair 1 hi-vis)
12Crosshair 12 (Crosshair 2 hi-vis)
13Crosshair 13 (Crosshair 3 hi-vis)
14Crosshair 14 (Crosshair 4 hi-vis)
15Crosshair 15 (Crosshair 5 hi-vis)
cg_drawCrosshairNames1Displays player info when the crosshair is over a team-mate0Disabled
1Enabled
cg_drawCrosshairPickups1
cg_drawFPS0Controls whether and how the frame-rate counter is shown.0Disabled
1Enabled
2Averaged
3ms. per frame
100Average FPS per 100ms
200Average FPS per 200ms
300Average FPS per 300ms
400Average FPS per 400ms
500Average FPS per 500ms
600Average FPS per 600ms
700Average FPS per 700ms
800Average FPS per 800ms
900Average FPS per 900ms
1000Average FPS per second
2000Average FPS per 2 seconds
3000Average FPS per 3 seconds
4000Average FPS per 4 seconds
5000Average FPS per 5 seconds
10000Average FPS per 10 seconds
cg_drawFireteamOverlay1Toggles the Fireteam overlay on the HUD.0Disabled
1Enabled
cg_drawGun1Show gun model on-screen.0Disabled
1Enabled
cg_drawNotifyText1
cg_drawReinforcementTime1Toggles displaying your team's respawn timer on the HUD.
cg_drawRewards0
cg_drawRoundTimer1Toggles displaying a countdown of the time left for the current map (+ respawn timer, if enabled)
cg_drawSmallPopupIcons0Use smaller (about half-height) popup icons.0Disabled
1Enabled
cg_drawSnapshot0Toggles displaying a counter of : time, # of snaps since game start, and cmd's in the center of the screen.0Disabled
1Enabled
cg_drawSpreadScale1Toggles displaying spread scale indicator on scoped weapons.0Disabled
1Enabled
cg_drawStatus1
cg_drawTeamOverlay2
cg_drawWeaponIconFlash2Toggles color coding of the weapon icon on the HUD in response to events.0Disabled
1Yellow - Idle, Red - +Attack, White - Reloading
2White - Idle, Red - +Attack, Yellow - Reloading
cg_enableBreath1Toggles displaying player's breath mist.0Disabled
1Enabled
cg_errordecay100Helps to smooth animation during player prediction while experiencing packet loss or snapshot errors. "detect prediction errors and allow them to be decayed off over several frames to ease the jerk." from the source code comments cg_predict.c.
cg_etVersionDisplay Enemy Territory version and MOD nameEnemy Territory, ET 2.60Value for etmain
ET Pro, ET 2.60Value for ETPro
cg_fastSolids1Enabling gives a small performance boost.0Disabled
1Enabled
cg_footsteps1Enable / disable footstep sounds.0Disabled
1Enabled
cg_fov90Field of view in degrees.90 - 160Valid values
cg_gibs1Change whether gibbed body parts are shown.
cg_gunX0Set X co-ordinates of viewable weapon.
cg_gunY0Set Y co-ordinates of viewable weapon.
cg_gunZ0Set Z co-ordinates of viewable weapon.
cg_gun_frame0Changes to the given frame number of the current weapon's animation.0 - 20Frame number
cg_ignore0N/A
cg_instanttapout0N/A
cg_lagometer0Top graph (blue/yellow): A vertical line is painted for every rendered frame. if the line is blue and going down from the baseline that indicates a steady transition of frames from one to the next. A yellow line going up from the baseline means the frames are not being fully rendered in time. The bottom graph (green/yellow/red): A vertical line is painted for every received snapshot. If the line is green it indicates properly received snapshots, with the height of the bar proportional to the ping. If the bar is yellow it indicates that the snapshot was held back because it hit the rate limit. If the line is red it means the snapshot was dropped by the network.0Disabled
1Enabled
2Enabled - FPS Graph
cg_letterbox0Toggles cropping the 3D portion only of the screen to a wide angle letterbox format. Very small performance boost. cg_crosshairY should be set at '40' to compensate the difference in crosshair offset.
cg_marktime20000Duration of bullet marks on walls etc.0Disabled
10000Short
20000Normal
30000Long
cg_messagePlayer
cg_messagePlayerName
cg_messageType1
cg_muzzleFlash0Controls whether the first-person muzzle-flash is drawn.0Disabled
1Enabled
cg_noAmmoAutoSwitch1Automatically switch to a new weapon when out of ammuination.0Disabled
1Enabled
cg_noTaunt0N/A
cg_noVoiceChats0Toggles the audio of voice chats.0Disabled
1Enabled
cg_noVoiceText0Toggles displaying the text of voice chats.0Disabled
1Enabled
cg_noplayeranims0Toggle animation of players.0Disabled
1Enabled
cg_nopredict0Toggle client-side player prediction. Disabling causes the client to wait for updates from the server before updating the player's location.0Disabled - Client-side prediction
1Enabled - No client-side prediction
cg_norender0Disables rendering of everything but the console.0Disabled
1Enabled
cg_popupLimboMenu1N/A
cg_predictItems1Toggle use of prediction for picking up items.0Disabled
1Enabled
cg_printObjectiveInfo1Toggle displaying popup message on objective activity, e.g. “East radar parts returned".0Disabled
1Enabled
cg_quickMessageAlt1Toggles using numbers or letters in the voice chat menus.0Alpha
1Numeric
cg_railTrailTime400Duration bullet 'trails' last for with g_debugBullets.0 - ∞Time in milliseconds
cg_recoilPitch0
cg_recording_statusline9Vertical position of the demo recording status.0Disabled
9Top edge
480Bottom edge
cg_runpitch0.002
cg_runroll0.005
cg_selectedPlayer0
cg_selectedPlayerName
cg_shadows1Toggles display of player model shadows.0Disabled
1Enabled
2Messes up the display
cg_showblood1Show blood spurt when shooting other players.0Disabled
1Enabled
cg_showmiss0Toggle the display of missed packets or predictions in the console.0Disabled
1Enabled
cg_simpleItems1Toggles displaying 2D sprites instead of 3D models for pickup items (medic/ammo pack/dropped weapons)0Disabled
1Enabled
cg_skybox1Toggles the skybox.
cg_specHelp1
cg_stats0Toggles showing client frame number in console.0Disabled
1Enabled
cg_stereoSeparation0.4
cg_swingSpeed0.1Speed the player model animation turns, after the player turns.0Disabled - Player models doesn't turn
0 - 1Valid values
cg_teamChatHeight8Maximum number of rows of (all) chat texts.0Disabled
1 - ?Number of rows
cg_teamChatTime8000Length of time that (all) chat texts are displayed.0Disabled
1 - ?Time in milliseconds
cg_teamChatsOnly0Only display team chats.0Disabled
1Enabled
cg_thirdPerson0Toggle third-person perspective.0Disabled
1Enabled
cg_thirdPersonAngle0Angle from player when in third person.
cg_thirdPersonRange80Distance from player when in third person.
cg_timescaleFadeEnd1
cg_timescaleFadeSpeed0
cg_tracerSpeed4500
cg_tracerchance0.4
cg_tracerlength160
cg_tracerwidth0.8
cg_ui_novote
cg_ui_voteFlags4352Seems to store the voteFlags value of the server you're connected to, presumably in order to display the voting options screen appropriately?
cg_uinfo0cg_autoreload / cg_autoactivate / cg_predictitems setting | cl_timenudge setting | cl_maxpackets settings | ???367 0 100 1Example value
cg_useScreenshotJPEG1Use TGA or JPEG file format for screenshots.0Disabled - TGA
1Enabled - JPEG
cg_useWeapsForZoom1weapnext & weapprev keys zoom in/out for zoom weapons.0Disabled
1Enabled
2Enabled - Inverse
cg_viewsize100N/A
cg_voiceSpriteTime6000Specify how long the "!" chat icon appears above other player's heads.0Disabled
3000Short
6000Normal
12000Long
24000Really long
cg_weaponcycledelay150Delay between cycling through weapons.0Disabled
1 - ????Time in milliseconds
cg_wolfparticles1Toggle rendering of explosion / smoke effects.0Disabled
1Enabled
cg_zoomDefaultBinoc22.5
cg_zoomDefaultFG55
cg_zoomDefaultSniper20Initial zoom with sniper rifle & binoculars.20All the way out
16Near
4All the way in
cg_zoomDefaultSnooper40
cg_zoomStepBinoc3
cg_zoomStepFG10
cg_zoomStepSnooper5
cg_zoomfov22.5
cg_zoomstepsniper2How many steps of incremental zoom in/zoom out for both binoculars and sniper rifle.28 Levels of zoom
44 Levels of zoom
cl_allowDownload1Toggles downloading missing files from the server.0Disabled
1Enabled
cl_anglespeedkey1.5
cl_anonymous0
cl_autorecord0Start/stop recording a demo at the start/end of each match.0Disabled
1Enabled
cl_autoupdate1Used to check for game updates on start-up. The update server is no longer operational.0Disabled
1Enabled
cl_avidemo0Writes the specified number of JPEG screenshots each second.0Disabled
1 - ???Number of screenshots per second
cl_bypassMouseInput0Automatically toggled when there are items (e.g. Vchat menu) on screen, to maintain mouse focus being in game, instead of in menu.0Disabled
1Enabled
cl_cacheGathering0Changing this can result in a "usedfile without valid cache group" error message when joining a server.
cl_conXOffset0N/A
cl_currentServerAddressHostname of the currently connected server.l0x.inExample server address
cl_currentServerIPIP address and port of the currently connected server.67.223.239.115:27960Example of server IP/port
cl_debugMove0Toggles a graph at the bottom of the screen showing horizontol mouselook movements.0Disabled
1Enabled
cl_debugTranslation0
cl_defaultProfileSets what player profile is to be used by default when loading the game.myProfileSet "myProfile" as default
cl_demofilenameFilename of the currently recording demo.demo0004Example demo filename
cl_demooffset0Offset of the currently recording demo.
cl_demorecording0Whether or not a demo is currently recording.0No
1Yes
cl_doubletapdelay350Sets the delay between keypresses required to be a double-tap.? - ???Time in milliseconds
cl_downloadCount0The filesize of the last downloaded file.517944Example filesize in bytes.
cl_downloadNameStores the filename you're downloading via the game.
cl_downloadSize0The filesize of the last downloaded file.517944Example filesize in bytes.
cl_downloadTime7497The duration of the last file download.
cl_forceavidemo0
cl_freelook1Toggles Y-axis mouselook.0Disabled
1Enabled
cl_freezeDemo0Pauses demo playback. Maybe a bit buggy.0Disabled
1Paused
cl_guidunknownDisplay current GUID47D505A96302084F7F62054B0CD6F8CBExample GUID
cl_language0Stores the language of user's ET.0English
cl_maxPing800Controls which servers are displayed in the in-game server browser.100 - ???Valid values
cl_maxpackets30Cap for number of data packet transmissions per second.15Lower limit. Example transfer rate - 0.44Kb/s
100Upper limit. Example transfer rate - 1.31Kb/s
cl_motd1Whether to retrive the message of the day string from the master server.0Disabled
1Enabled
cl_motdStringStores the message of the day.Welcome to Enemy Territory player 226134862!!!Example value
cl_mouseAccel0Toggles mouse accelleration - the mouse speeds up or becomes more sensitive as it continues in one direction.0Disabled
1Enabled
cl_nodelta0Toggles delta compression for networking. Example difference - [Delta: DL-0.66Kb/s / UL-1.30Kb/s] [NoDelta: DL-7.80Kb/s / UL-1.31Kb/s]0Disabled - Delta compression
1Enabled - No delta compression
cl_noprint0Toggles printing to the console.0Disabled
1Enabled
cl_packetdelay0
cl_packetdup1Number of duplicates for every data packet sent upstream, minimised packetloss.
cl_packetloss0
cl_paused0
cl_pitchspeed140
cl_profileStores which player profile is being used.
cl_punkbuster1Punkbuster anti-cheat.0Disabled
1Enabled
cl_run1Always run.0Disabled
1Enabled
cl_running0Stores whether the client game is running. Is auto set to 0 for dedicated servers.0Not running
1Running
cl_serverStatusResendTime750
cl_showSend0Shows each packet as it is sent?0Disabled
1Enabled
cl_showServerCommands0
cl_showTimeDelta0Spams console with the time difference between each packet?0Disabled
1Enabled
cl_showmouserate0Spams console with with how fast you move the mouse in ratio to sensitivity setting.0Disabled
1Enabled
cl_shownet0Spams console with latency of each packet?0Disabled
1Enabled
cl_shownuments0Seems to show the number of entities in each packet as it is sent (received)?0Disabled
1Enabled
cl_timeNudge0Effectively adds local lag to try to make sure you interpolate instead of extrapolate. Dont bother, use antilag.
cl_timeout200Seems to be duration of receiving nothing from server for client to decide it must be disconnected. Possibly increase if you keep disconnecting on map changes?
cl_updateavailable0Probably stores wether there is a game patch available if cl_autoupdate 1?
cl_updatefilesProbably set when you choose to download an update patch, if cl_autoupdate 1?
cl_visibleClients0
cl_waitForFire0
cl_wavefilenameFilename of currently recording wave file.wave0004Example demo filename
cl_wavefilerecord0Toggle recording a .wav audio file upon loading a demo.0Disabled
1Enabled
cl_waveoffset0Offset of currently recording wave file.3306664Example wave file offset
cl_waverecording0Whether or not a wave file is being recorded.0Not recording
1Recording
cl_wwwDownload1Use HTTP/FTP downloads.0Disabled
1Enabled
cl_yawspeed140
cm_noAreas0
cm_noCurves0Toggle the ability of the player's bounding box to clip through curved surfaces.0Disabled
1Enabled
cm_optimize1
cm_playerCurveClip1
com_blood0Toggle the blood mist effect in the gib animations.0Disabled
1Enabled
com_buildScript0
com_cameraMode0
com_crashed0
com_dropsim0For testing - Simulates packet loss during communication drops.0Disabled
1Enabled
com_errorDiagnoseIP67.223.239.115:27960Example IP
com_errorMessageHolds last error message.You may not attempty to rejoin this server for another 1 minutesExample error message
com_hunkMegs56Amount of memory to assign to the hunk. Has to be set on the command-line, otherwise latched.Of the stock maps, Goldrush requires the least hunk memory (39Mb) whilst Fueldump requires the most (47Mb)?? - ???Memory in megabytes
com_hunkused0Amount of memory currently in use by the hunk.46916288Example memory usage in bytes
com_ignorecrash0Over-ride unsafe CVARs that result from “crash" (often also from running modifications as ET didn't delete PID file)0Disabled
1Enabled
com_introplayed0N/A
com_logosPlaying0
com_maxfps85Sets cap on the frames per second. 125, 76 and 43 are common 'tweak' values, as they are better for jumping.0Disabled
1 - ∞Frames per second
com_missingFilesStores PK3 files that the client needs to download to connect to the server.
com_pidET's process identification number3176Example PID
com_recommended1
com_recommendedSet0For determining what the recommended performance settings are.
com_showtrace0Toggle display of packet traces.0Disabled
1Enabled
com_soundMegs24Sets the amount of memory (MB) to allocate for loaded sound files. Has to be set on the command-line otherwise latched.
com_speeds0Toggle display of: frame counter, all, sv, cl, gm, rf, and bk, whatever they are.0Disabled
1Enabled
com_watchdog60Watchdog checks for a map not being loaded and executes the command set in com_watchdog_cmd after the specified time.0Disabled
1 - ∞Enabled - Time in seconds
com_watchdog_cmdSets what to do when watchdog finds a map is not loaded.exec server.cfgExample command
com_zoneMegs24Amount of memory (MB) to allocate to "zone"? Map & texture loading? Has to be set on the command-line otherwise latched.
con_autoclear1Clear the console command-line when opening/closing it.0Disabled
1Enabled
con_debug0
con_drawnotify0Toggles displaying popup messages at the top of the screen in addition to the popup area.0Disabled
1Enabled
con_notifytime7Time to display popup message at top of screen.0Disabled
1 - ∞Time in seconds
con_restricted0
D
debug_protocol
debuggraph0
dedicated20Listen
1LAN
2Internet
demo_avifpsF10Screenshots per second when recording a movie from a demo and pressing F1.
demo_avifpsF210Screenshots per second when recording a movie from a demo and pressing F2.
demo_avifpsF315Screenshots per second when recording a movie from a demo and pressing F3.
demo_avifpsF420Screenshots per second when recording a movie from a demo and pressing F4.
demo_avifpsF524Screenshots per second when recording a movie from a demo and pressing F5.
demo_drawTimeScale1Display the current timescale of playing demo.
demo_infoWindow1Toggles showing the demo information popup.
devdll1
developer0Toggles developer mode (more verbose messages).0Disabled
1Enabled
dmflags0Set deathmatch flags.
E
etpro_alliedmapxp0
etpro_axismapxp0
etpro_cvarlimit0Holds sv_cvar enforcements.
etpro_cvarlimit1Holds sv_cvar enforcements.
etpro_cvarlimit2Holds sv_cvar enforcements.
etpro_lastmapnameThe previous map name.
etpro_session00 0 -2147483648 0 0 UNKNOWN 1963734096 0 0x9c07108? | ? | ? | ? | ? | ETPRO GUID | ? | ? | ?
etpro_sguid0_047D505A96302084F7F62054B0CD6F8CB|0.00 0.00 0.00 0.00 0.00 0.00 0.00 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0PB GUID | ? ? ? ? ? ? ? ? ? ? ? ? ? ? | ? ? ? ? ? ? ? ?
F
fireteam0\id\-1
fireteam1\id\-1
fireteam2\id\-1
fireteam3\id\-1
fireteam4\id\-1
fireteam5\id\-1
fireteam6\id\-1
fireteam7\id\-1
fireteam8\id\-1
fireteam9\id\-1
fireteam10\id\-1
fireteam11\id\-1
fixedtime0
fraglimit0
fs_basegame
fs_basepath0Base game installation path./usr/local/games/enemy-territoryLinux example value
C:\PROGRA~1\WOLFEN~1Windows example value
fs_buildgameetmainGame build name.etmainetmain example value
fs_buildpath
fs_cdpath
fs_copyfiles0
fs_debug0Show filesystem debugging information on the console.0Disabled
1Enabled
fs_gameGame mod loaded.etproExample value
fs_homepathBase game home path where user files are kept./home/User/.etwolfLinux example value
C:\PROGRA~1\WOLFEN~1Windows example value
fs_restrict
G
g_LTChargeTime40000Sets the amount of time it takes for field ops to recharge powerbar.0 - ∞Time in milliseconds
g_alliedmapxp0
g_alliedmaxlives0Sets the maximum number of lives available to the Allied team.
g_alliedwins0
g_altStopwatchMode0Toggles ABAB stopwatch format instead of ABBA.0Disabled
1Enabled
g_antilag1Toggles antilag, better for high ping players. Irrelevant with ETPro (players choose).
g_arenasFile
g_autoFireteams1Toggles displaying "Create a fireteam?" prompt on joining a team.0Disabled
1Enabled
g_axismapxp0
g_axismaxlives0Sets the maximum number of lives available to the Axis team.
g_axiswins0
g_balancedteams0Toggles whether to prevent player's joining the larger team.0Disabled
1Enabled
g_banIPsStores which IP's to ban from the server.Disabled
g_bluelimbotime30000
g_botsFile
g_complaintlimit6Kick player after this number of complaints.0Disabled
1 - ??Valid values
g_covertopsChargeTime30000>Sets the amount of time it takes for covert ops to recharge powerbar.
g_currentCampaignShortname of current campaign.cmpgn_centraleuropeDefault campaign 1
cmpgn_northafricaDefault campaign 2
g_currentCampaignMap0
g_currentRound0
g_debugAlloc0
g_debugBullets0
g_debugConstruct0
g_debugDamage0
g_debugMove0
g_debugSkills0
g_disableComplaints0Bitflag variable for disabling complaints for specified types of teamkill.0Disabled
1Mines
2Airstrike / FFE?
4Mortar
g_doWarmup0Toggles whether to have the warmup period.0Disabled
1Enabled
g_enforcemaxlives1Player's who quit during a round cannot reconnect until the next round. For max-life servers. Works by IP and GUID0Disabled
1Enabled
g_engineerChargeTime30000Sets the amount of time it takes for engineers to recharge powerbar.
g_fastResMsec1000Duration of invulnerability after being revived.0Disabled - No invulnerability preiod
1 - ??Time in milliseconds
g_fastres0Player is instantly active after being revived.
g_filterBan1
g_filtercams0Remove enemy players from the limbo screen cameras.0Disabled
1Enabled
g_forcerespawn0Tap players in limbo out.0Disabled
1 - ∞Time in seconds
g_friendlyFire1Toggles whether players can damage their teammates.0Disabled
1Enabled
g_gametype42Single map objective
3Stopwatch
4Campaign
5Last man standing
g_gravity800Sets gravity.0No gravity
g_heavyWeaponRestriction100Restricts heavyweapons and support fire.0 - 100Percent
g_inactivity0Duration of player inactivity (no movement) allowed before kicked.0Disabled
1 - ∞Time in seconds
g_ipcomplaintlimit3Kicks player after complaints filed from this many IP's (different players)0Disabled
1 - ∞Number of IP's
g_knifeonly0Only knives allowed.0Disabled
1Enabled
g_knockback1000Controls knock-back of shot players. Also affects ETPro shoving.-∞ - ∞Valid values (Negative numbers are allowed :))
g_landminetimeout1Whether landmines are removed when the player who laid them disconnects.0Disabled
1Enabled
g_lms_currentMatch0
g_lms_followTeamOnly1Whether players can only spectate teammates.0Disabled
1Enabled
g_lms_lockTeams0Toggles locking teams during a round0Disabled
1Enabled
g_lms_matchlimit2
g_lms_roundlimit3
g_lms_teamForceBalance0Prevents players joining a team that has more players during current LMS round.0Disabled
1Enabled
g_logSets the name of the server log file.myServer.logExample log filename
g_logSync0Sets write mode on logfile.0Buffered write
1Immediate write
g_maxGameClients8Maximum number of players on both teams combined.
g_maxlives0Maximum number of lives for each player.
g_maxlivesRespawnPenalty0
g_medicChargeTime45000Sets the amount of time it takes for medics to recharge powerbar.
g_minGameClients8The minimum number of players needed for a round to begin.0Disabled
1 - ∞Number of players
g_missionStats0
g_motd
g_movespeed76
g_needpass0Whether a password is required for players to join.0No password
1Password protected
g_nextTimeLimit0
g_noTeamSwitching0Whether to disallow swapping between teams (only disallows direct switching, therefore a player can move to spec first and then join another team.0Disabled
1Enabled
g_oldCampaign
g_passwordnoneSet the password clients will need in order to connect to server.thisIsThePasswordExample value
g_redlimbotime20000
g_reloading0
g_restarted0
g_scriptDebug0
g_scriptDebugLevel0
g_scriptName
g_smoothClients1
g_soldierChargeTime20000Sets the amount of time it takes for soldiers to recharge the powerbar.
g_spectatorInactivity0Duration of spectator inactivity allowed before kick.0Disabled
1 - ∞Time in seconds
g_speed320Speed of players.
g_swapteams0
g_spAwards
g_spScores1
g_spScores2
g_spScores3
g_spScores4
g_spScores5
g_spSkill2
g_spVideos
g_teamForceBalance0Toggles disallowing players from joining teams with more players.0Disabled
1Enabled
g_userAim1
g_userAlliedRespawnTime0
g_userAxisRespawnTime0
g_userTimeLimit0
g_voiceChatsAllowed4Sets the number of Vsay's that players can use per 30 seconds0Voice chats disabled
1 - ∞Number of voice chats
g_voteFlags0
g_warmup60Sets duration of the warmup period before the round begins.0 - 22 Seconds
3 - ∞Duration in seconds
gamedateGame build date.Sep 16 2006Date for 2.60b
gamenameMod (folder)etproETPro modification
gamestate-1Current state of the match.0Match in progress
1Warmup: Countdown
2Warmup: Waiting on players
3Intermission
graphheight32
graphscale1
graphshift0
H
headmodel
I
in_debugjoystick0
in_dgamouse0Disable game mouse accelleration (Linux only)0Disabled
1Enabled
in_joyBallScale0.02
in_joystick0
in_midi0
in_midichannel1
in_mididevice0
in_midiport1
in_mouse1Toggles mouse input.0Disabled
1Enabled
J
journal0
joy_threshold0.15
L
logfile0Logs console messages to 'etconsole.log' file.0Disabled
1Buffered
2Continuous
3Append
lua_allowedmodulesIf set, only LUA modules with the matching SHA1 signatures listed in this CVAR will be allowed to load.Disabled
1D864F1C022DD8E4F2103C5CCBF468FB9A84E39EExample LUA module signature
lua_modulesSpace separated list of LUA modules for ETPro to load. Modules will be run in the order listed.combinedfixes.luaExample LUA module to load
M
m_filter1Smooth out the mouth using interpolation.0Disabled
1Enabled
m_forward0.25
m_pitch0.022Sets the mouse pitch (Y-axis)
m_side0.25
m_yaw0.022Sets the mouse yaw (X-axis)
mapnamenomapName of current server map.goldrushExample map name
match_latejoin1Togges allowing players to join a match in progress.0Disabled
1Enabled
match_minplayers4Sets the minimum number of players before match can start.0Disabled
1 - ∞Number of players
match_mutespecs0Toggles muting spectators.0Disabled
1Enabled
match_readypercent100Sets the percentage of players required to have set ready before the round will commence.0 - 100Percentage of players
match_timeoutcount3Sets the number of times non-referee players on each team can pause the match.
match_timeoutlength180Sets the duration of pauses/timeouts.1 - ∞Time in seconds
match_warmupDamage1Toggle friendly fire during the warmup interval.0None
1Enemies only
2Everyone
mod_urlWeb URL of current mod.http://etpro.anime.netExample mod URL
mod_versionVersion of current mod.3.2.6Example mod version
mp_currentPlayerType0
mp_currentTeam0
mp_playerType0
mp_team0
mp_weapon0
mv_sensitivity20
N
nameETPlayerSets the name of the player.myNewNameExample name
net_iplocalhostSpecify the internet IP of the server, otherwise 'localhost'
net_noipx0Toggle IPX network protocol.0Disabled - IPX
1Enabled - No IPX
net_noudp0Toggle UDP network protocol.0Disabled - UDP
1Enabled - No UDP
net_port27960Specify which port to use for the server.
net_qport941Define the port to connect with. Useful for bypassing annoying routers & firewalls
net_socksEnabled0Support for SOCKS5 proxies. Must be set via command-line.0Disabled
1Enabled
net_socksPasswordPassword for SOCKS server. Must be set via command-line.
net_socksPort1080Port of SOCKS server. Must be set via command-line.
net_socksServerAddress of SOCKS server. Must be set via command-line.
net_socksUsernameUsername for SOCKS server. Must be set via command-line.
nextcampaignNext campaign script to run.vstr c2Example from campaigncycle.cfg
nextdemo
nextmap
P
passwordSet a password to give to servers you connect to.
pmove_fixed0
pmove_msec8
protocolCurrent game protocol.71ET 2.32 (Test)
82ET 2.55
83ET 2.56
84ET 2.60 / ET 2.60B
R
r_allowExtensions1Toggle allowing video-driver OpenGL extensions.0Disabled
1Enabled
r_allowSoftwareGL0Toggle the use of the default software OpenGL driver supplied by the Operating System.0Disabled
1Enabled
r_ambientScale0.5Set the scale or intensity of ambient light on entities. Negative numbers give some interesting colour effects.0Light off
2Full-bright
r_ati_fsaa_samples1
r_ati_truform_normalmodeGL_PN_TRIANGLES_NORMAL_MODE_LINEAR
r_ati_truform_pointmodeGL_PN_TRIANGLES_POINT_MODE_LINEAR
r_ati_truform_tess10Disabled
1Enabled
r_bonesDebug0Display some debugging hints around character bones.0Disabled
1Enabled
r_cache10Disabled
1Enabled
r_cacheModels10Disabled
1Enabled
r_cacheShaders10Disabled
1Enabled
r_clampToEdge1Soemthing to do with clamping fog.0Disabled
1Enabled
r_clear0Used for map dev : “Clears the screen with a horrible pink color. This means that places which would normally be HOM are bright pink instead, which can be helpful in spotting small gaps or sparklies." (thx ReyalP)0Disabled
1Enabled
r_colorMipLevels0"Texture visualization tool"0Disabled
1Enabled
r_colorbits0Color depth.0Desktop default
1616-bit
3232-bit
r_customaspect1
r_customheight1024Specify a custom scren height. Use in conjunction with 'r_mode -1'
r_customwidth1600Specify a custom scren width. Use in conjunction with 'r_mode -1'
r_debugSort0Entire display turns to grey. Probably best to use with /cycle.
r_debugSurface0Onscreen and console based surface debugging.
r_debugSurfaceUpdate10Disabled
1Enabled
r_debuglight0Prints light debugging information to the console.0Disabled
1Enabled
r_depthbits24Depth buffer.0Default
1616-bit
2424-bit
r_detailtextures1When disabled every stage of a shader is rendered except those with the keyword "detail". When enabled, detail stages are also rendered. In proper use the detail stages are supposed to enhance the texture's visual quality when viewed close up. - Rroff0No
1Yes
r_directedScale1Set scale/intensity of light shinning directly upon objects.
r_displayRefresh0
r_dlightBacks10Disabled
1Enabled
r_drawBufferGL_BACKSet which frame buffer to draw into. Basically you draw into a "back" buffer while simultaneously showing a "front" buffer. Next frame you "swap" these. The benefit is that you won't "see" the actual painting of the image take place. - Questy/Carl
r_drawSunSet to zero if you do not want to render sunlight into the equation of lighting effects.0Disabled
1Enabled
r_drawentities1Toggles drawing entities.0Disabled
1Enabled
r_drawfoliage1Toggles drawing map foliage (long grass on Radar for example).0Disabled
1Enabled
r_drawworld1Toggles drawing the map architecture (everything that isn't an entity).0Disabled
1Enabled
r_dynamiclight1Toggle dynamic lighting.0Disabled
1Enabled - Single pass
2Enabled - Multipass
r_ext_ATI_pntriangles0
r_ext_NV_fog_dist0
r_ext_compiled_vertex_array1Toggle hardware compiled vertex array rendering method. Huge performance boost when enabled.0Disabled
1Enabled
r_ext_compressed_textures1Toggle compression of textures. Compressed = Slightly longer map-load time + slightly higher FPS.0Disabled
1Enabled
r_ext_gamma_control1Enable external gamma control settings.0Disabled
1Enabled
r_ext_multitexture1Huge performance boost when enabled.0Disabled
1Enabled
r_ext_texture_env_add1Toggle additive blending in multitexturing. If not present, OpenGL limits you to multiplicative blending only, so additive will require an extra pass. - Questy/Carl 0Disabled
1Enabled
r_ext_texture_filter_anisotropic0Anisotropic filtering. 'r_textureAnisotropy' to set the level.0Disabled
1Enabled
r_facePlaneCull1Toggle culling of brush faces not in view (Disabling will slow FPS).0Disabled
1Enabled
r_fastsky0Toggle fast rendering of sky. (Disabled by default and will slow FPS when outdoors. Enabling will disable your ability to see through portals).0Disabled
1Enabled
r_finish0Sync every frame : Toggle synchronization of rendered frames (engine will wait for GL calls to finish). Disable for higher FPS.0Disabled
1Enabled
r_flareFade5Set scale of fading of flares in relation to distance.
r_flareSize40
r_flares1Toggle projectile flare and lighting effect. The flare effect is a translucent disk that is used to alter the colors around lights with a corona effect.0Disabled
1Enabled
r_fullscreen1Toggle full screen or play in a window.0Disabled - Window
1Enabled - Fullscreen
r_gamma1.3Gamma correction.0 - 3Valid values
r_glDriveropengl32
r_glIgnoreWicked3D00Disabled
1Enabled
r_highQualityVideo1
r_ignore10Disabled
1Enabled
r_ignoreFastPath00Disabled
1Enabled
r_ignoreGLErrors10Disabled
1Enabled
r_ignorehwgamma0Ignores hardware gamma setting when enabled. 'r_gamma' will no longer work.0Disabled
1Enabled
r_inGameVideo1(shader) videomap support. Needs a vid_restart after enabling.0Disabled
1Enabled
r_intensity1Intensity of texture colors.1 - 1.5Valid values
r_lastValidRenderer(uninitialized)Last known video driver.GeForce Go 6100/PCI/SSE2/3DNOW!Example value
r_lightmap0
r_lockpvs0Disable update to PVS table as player moves through map (new areas not rendered) - Randy0Disabled
1Enabled
r_lodCurveError250“Determines how quickly polygons are pulled out with distance" - JC100 - 10000Valid values
r_lodbias0Change the geometric level of detail0High
1Medium
2Low
r_lodscale5Set scale for level of detail adjustment.
r_logFileOpenGL sub-system logging. Logs to gl.log file in the main installation directory.0Off
1On
r_mapOverBrightBits2Set intensity level of lights reflected from textures.0 - 3Valid values
r_maskMinidriverTreat the current OpenGL32 driver as an ICD, even if it is in fact a MCD - Questy/Zoid0Disabled
1Enabled
r_maxpolys4096
r_maxpolyverts8192
r_measureOverdraw
r_mode4Screen mode.-1Allow custom modes with 'r_customWidth' & 'r_customWidth'
0 - 11Use \modelist for details
r_nobind0Toggle the binding of textures to triangles.0Disabled
1Enabled
r_nocull0Toggle whether to render hidden objects. Enabling would hit performance.0Disabled
1Enabled
r_nocurves0Map diagnostic command toggles the use of curved geometry.0Disabled
1Enabled
r_noportals0Toggle player view through portals.0Disabled
1Enabled
r_norefresh0Toggle the refreshing of the rendered display.0Disabled
1Enabled
r_normallength0.5
r_novis0The VIS tables hold information about which areas should be displayed from other areas.0Disabled
1Enabled
r_nv_fogdist_modeGL_EYE_RADIAL_NV
r_offsetfactor-1
r_offsetunits-2
r_oldMode
r_overBrightBits0Enabling on mine borks 'GLsetDeviceGammaRamp'0Disabled
1Enabled
r_picmip1Texture detail0High
1Medium
2Low
3Even lower
r_portalOnly0When enabled turns off stencil buffering for portals. This allows you to see the entire portal before it's clipped, i.e. more of the room, to get a better feel for who's in there before you jump in.0Disabled
1Enabled
r_primitives0Set the rendering method. 2 Gives huge FPS boost.-1Skip drawing
0Uses glDrawElements if compiled vertex arrays are present, or strips of glArrayElement if not present
1Forces strips
2Forces drawElements
3Path for non-vertex array testing
r_printShaders0Logs new shaders to the console, prepending them with '*SHADER*' 0Disabled
1Enabled
r_railCoreWidth1
r_railSegmentLength32
r_railWidth16
r_rmse0.0
r_roundImagesDown1Set rounding down amount (larger = faster, lower quality) - Randy
r_saveFontData0
r_showImagesToggle displaying a collage of all image files. Texture use debugging tool.0Disabled
1Enabled
r_showSmp0Toggle display of multi-processor (SMP) info on the HUD0Disabled
1Enabled
r_showclusterToggle the display of clusters by number as the player enters them on the currently loaded map - maddog0Disabled
1Enabled
r_showmodelbounds0
r_shownormals0Toggle the drawing of short lines indicating brush and entity polygon vertices, useful when debugging model lighting - Andre Lucas - maddog0Disabled
1Enabled
r_showsky0Render the sky in front of other objects.0Disabled
1Enabled
r_showtris0Map diagnostic command show triangles, pretty cool looking...0Disabled
1Enabled
r_simpleMipMaps1Disabling gives slight FPS boost.0Disabled
1Enabled
r_singleShader0Toggles the use of a solitary shader - the well-known black and yellow grid texture. Huge FPS boost.0Disabled
1Enabled
r_skipBackEnd0Possibly to toggle the skipping of the backend video buffer.0Disabled
1Enabled
r_smpMulti-processor acceleration code. (Not implemented)0Disabled
1Enabled
r_speeds0Show the rendering info e.g. how many triangles are drawn.0Disabled
1Enabled
r_stencilbits0Stencil bit depth.0Default?
88-bit
1616-bit
r_stereo
r_subdivisions4Set maximum level of detail. (an example would be the complexity of curves.1Highest detail
r_swapInterval0Toggle frame swapping (Vsync).0Disabled
1Enabled
r_textureAnisotropy1.0Set level of anisotropic filtering.1.0 - ?.?Level of anisotropy
r_textureModeGL_LINEAR_MIPMAP_NEARESTSelect texture mode.GL_LINEAR_MIPMAP_NEARESTBilinear
GL_LINEAR_MIPMAP_LINEARTrilinear
r_texturebits32Set number of bits used for each texture.0Default
1616-bit
3232-bit
r_trisColor1.0 1.0 1.0 1.0Sets colour for r_tris.0.0 0.0 0.0 0.0<R G B A> (Black)
1.0 1.0 1.0 1.0<R G B A> (White)
r_uiFullScreen1
r_verbose0Toggle display of rendering commands as they happen, on the console.0Disabled
1Enabled
r_wolffog1Enables and disables fog.0Disabled
1Enabled
r_zfar0Distance for culling distant objects. Seems broken and causes the connection to become interupted.
r_znear3Distance for culling objects close to player. Seems broken and causes the connection to become interupted.
rate5000Cap on the connection bandwidth to use. 1000=~1Kb/s4000Modem
5000ISDN
25000LAN/CABLE/xDSL
rconAddressSet address of server to send RCON to if not already connected to it.l0x.inRCON will be sent to 'l0x.in'
rconPasswordSet RCON password for remote console control of the server.
refereePasswordnoneSet referee password. Doesn't seem to do anything?
S
s_bits16Sound bit-rate. Has to be set via command-line.1616-bit
s_channels2Number of sound channels. Has to be set via command-line.2Stereo
s_currentMusicLast played music file.sound/music/menu_server.wavExample value.
s_debugMusic0Print some music debugging information to the console.
s_defaultsound0
s_doppler1
s_initsound1
s_khz22Sound sample-rate (khz).11Low
22High
44Ultra high
s_mixPreStep0.05
s_mixahead0.2Set delay before mixing sound samples.
s_musicvolume0.25Sets volume of the music.0Mute
1.0Full
s_mute0Toggles muting all audio.0Disabled
1Enabled
s_nocompressed0
s_separation0.5Probably stereo separation but doesn't do anything.
s_show0Lists in console every sound when it is played0Disabled
1Enabled
s_testsound0Replaces all audio with a test-tone.0Disabled
1Enabled
s_volume0.8Effects volume.0Mute
1.0Full
s_wavonly0
savegame_filename
savegame_loading0
scr_conspeed3Speed of the console window opening.0 - ????Speed
sensitivity5Sensitivity of the mouse.0 - ????Sensitivity
server1Holds IP/URL of a server from the favorite servers list - Dr Qube
server2Holds IP/URL of a server from the favorite servers list - Dr Qube
server3Holds IP/URL of a server from the favorite servers list - Dr Qube
server4Holds IP/URL of a server from the favorite servers list - Dr Qube
server5Holds IP/URL of a server from the favorite servers list - Dr Qube
server6Holds IP/URL of a server from the favorite servers list - Dr Qube
server7Holds IP/URL of a server from the favorite servers list - Dr Qube
server8Holds IP/URL of a server from the favorite servers list - Dr Qube
server9Holds IP/URL of a server from the favorite servers list - Dr Qube
server10Holds IP/URL of a server from the favorite servers list - Dr Qube
server11Holds IP/URL of a server from the favorite servers list - Dr Qube
server12Holds IP/URL of a server from the favorite servers list - Dr Qube
server13Holds IP/URL of a server from the favorite servers list - Dr Qube
server14Holds IP/URL of a server from the favorite servers list - Dr Qube
server15Holds IP/URL of a server from the favorite servers list - Dr Qube
server16Holds IP/URL of a server from the favorite servers list - Dr Qube
server_autoconfig0Pre-set configurations.
server_motd0Enemy Territory MOTD1st MOTD line to be displayed on map load after 'sv_hostname'.
server_motd12nd MOTD line to be displayed on map load.
server_motd23rd MOTD line to be displayed on map load.
server_motd34th MOTD line to be displayed on map load.
server_motd45th MOTD line to be displayed on map load.
server_motd56th MOTD line to be displayed on map load.
sessionGametype, round? and mapname.2 0 goldrushExample value (Objective gametype, Round 1, Map: goldrush)
session03 12500 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0???
session13 15850 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0???
sessionstats00.00 0.00 0.00 0.00 0.00 0.00 0.00 0 0 0 0 0 0 0???
sessionstats10.00 0.00 0.00 0.00 0.00 0.00 0.00 0 0 0 0 0 0 0???
showdrop0Toggle display of dropped packets.0Disabled
1Enabled
showpackets0Shows sent and received packets on the console.0Disabled
1Enabled
snaps20“Snapshots" per second.
sv_allowAnonymous0Designed to flag whether the server was public or not, but replaced by g_needpass.0Disabled
1Enabled
sv_allowDownload1Toggles allowing clients to download missing files from the server.0Disabled
1Enabled
sv_cheats1Toggle allowing cheats such as \noclip, \god etc. Has to be set on the command-line or via ETPro's \forcecvar command.0Disabled
1Enabled
sv_dl_maxRate42000Sets the maximum speed clients can download files from the server. Engine limited to ~26700 (~26KB/s)
sv_floodProtect1
sv_fps20Set the max frames per second the server sends the client - effectively the frequency of server calculating states. Leave at 20, else ET breaks.
sv_fullmsgServer is full.Displayed to players trying to connect to a full server while retrying.Sorry, the server is full\n Please hang on...Example value
sv_hostnameETHostSets the name of the server. This is what shows up in server lists.My ET Server nameExample value
sv_keywords
sv_killserver0When set to '1' shuts down the game.1Shutdown game
sv_lanForceRate1Toggle for forcing very high rate setting for clients detected (sometimes wrongly) as connecting via LAN.0Disabled
1Enabled
sv_mapChecksum-1157738090Example value (Goldrush)
sv_master1etmaster.idsoftware.comAddress of the master server.
sv_master2Address of additional master server.
sv_master3Address of additional master server.
sv_master4Address of additional master server.
sv_master5Address of additional master server.
sv_maxPing0Maximum ping allowed on connecting.0Disabled
1 - ∞Ping in milliseconds
sv_maxRate0Option to force all clients to play with a max rate. This can be used to limit the advantage of LPB, or to cap bandwidth utilization for a server. Note that rate is ignored for clients that are on the same LAN.
sv_maxclients20Maximum number of clients.0Disabled
sv_minPingMinimum ping allowed on connecting.0Disabled
1 - ∞Ping in milliseconds
sv_minguidage0The minimum age a player's GUID has to be to be allowed to connect.Since GUIDs are easily changed this could help limit cheaters getting around bans by aqquiring a new GUID.Of course this would also limit legitimate players who have just installed the game for the first time, or players who have re-installed the game without backing up their 'etkey' file.1 - ∞Age in days
sv_onlyVisibleClients0
sv_packetdelay0
sv_packetloss0
sv_padPackets0
sv_pakNamesPK3 files found in the current search path(s).etpro/etpro-3_2_6 etmain/pak2 etmain/pak1 etmain/pak0 etmain/mp_binExample value (ETPro 3.2.6 client PK3 | stock 'pak0.pk3' / 'pak1.pk3' / 'pak2.pk3' / 'mp_bin.pk3' etmain files)
sv_paksChecksums of PK3 files found in the current search path(s).-1886071931 608521179 1581790464 -1721695896 2004278281Example value
sv_paused0
sv_privateClients0Number of the 'sv_maxclients' slots reserved for clients with the privatePassword.
sv_privatePasswordPassword required to join a server as a private client when all other slots are occupied.
sv_punkbuster0On the command-line can be used to enable punkbuster, otherwise use "pb_sv_enable"0Disabled
1Enabled
sv_pure1Toggles check that client's files are the same as the servers (basic anticheat).Disable to allow players to use their own downloaded sound packs / skin packs, without having to have them on the server.0Disabled
1Enabled
sv_reconnectlimit3
sv_referencedPakNamesPK3 files that the server is currently referencing. These are the files that the client needs to have an identical match to to be allowed to connect.If a client is missing any of the files referenced (except for standard game installation files), then they will attempt to download them.etpro/etpro-3_2_6 etmain/pak0Example value
sv_referencedPaksChecksums of PK3 files currently referenced.-1886071931 -1721695896Example value
sv_running0Whether or not the dedicated server is running.0Not running
1Running
sv_serverid0Server I.D.?
sv_serverRestarting1
sv_showAverageBPS0Show average bytes per second?0Disabled
1Enabled
sv_showloss
sv_tempbanmessageYou have been kicked and are temporarily banned from joining this server.Message given to temporarily banned players when they attempt to rejoin within the kick time.You have been kicked and are temporarily banned from joining this server.Example value
sv_timeout240Duration before disconnecting clients that arent communicating to server at all? - Default 4 minutes.
sv_wwwBaseURLURL containing the etmain (and/or Mod) folder for WWW downloading.http://l0x.in/.etwolfExample value
sv_wwwDlDisconnected0Toggles disconnecting players while they download files. Seems safer.0Disabled
1Enabled
sv_wwwDownload0Allow clients to download missing files from an HTTP/FTP URL.
sv_wwwFallbackURLSupposed to be alternative download location. Doesn't actually work.
sv_zombietime2
sys_cpuidStores a number identifying the CPU.48Example value
sys_cpustringdetectStores the name of the CPU.AMD w/ 3DNow!Example value
T
team_maxCovertops-1Maximum number of covert ops allowed on each team.-1Unlimited
0None
1 - ∞Number allowed
team_maxEngineers-1Maximum number of engineers allowed on each team.-1Unlimited
0None
1 - ∞Number allowed
team_maxFieldops-1Maximum number of field ops allowed on each team.-1Unlimited
0None
1 - ∞Number allowed
team_maxFlamers-1Maximum number of flamethrowers allowed on each team.-1Unlimited
0None
1 - ∞Number allowed
team_maxMedics-1Maximum number of medics allowed on each team.-1Unlimited
0None
1 - ∞Number allowed
team_maxMg42s-1Maximum number of mobile M42s allowed on each team.-1Unlimited
0None
1 - ∞Number allowed
team_maxMines-1Maximum number of mines allowed per team.-1Unlimited
0None
1 - ∞Number allowed
team_maxMortars-1Maximum number of mortars allowed on each team.-1Unlimited
0None
1 - ∞Number allowed
team_maxPanzers-1Maximum number of panzerfausts allowed on each team.-1Unlimited
0None
1 - ∞Number allowed
team_maxplayers-1Maximum number of players allowed on each team.-1Unlimited
0None
1 - ∞Number allowed
team_maxfilegrenades-1Maximum number of rifle grenades allowed on each team.-1Unlimited
0None
1 - ∞Number allowed
team_maxSoldiers-1Maximum number of soldiers allowed on each team.-1Unlimited
0None
1 - ∞Number allowed
team_nocontrols1Toggles allowing team controls (\pause, \lock, \speclock, )0Disabled - Controls available
1Enabled - No team controls
timedemo0Enable and run a demo to get a benchmark result at the end.0Disabled
1Enabled - Run demo with \demo to get benchmark result at the end.
timegraph0Graph along the bottom of the screen...
timelimit0Timelimit of current map.1 - ∞Time in minutes
timescale10 Stops the console background animation from running...
ttycon1
U
ui_Q3Model1
ui_URL
ui_autoredirect0Toggle allowing servers to auto-redirect you to another server when full.0Disabled
1Enabled
ui_blackout0
ui_browserGameType0
ui_browserMaster0
ui_browserShowAntilag0Includes or excludes browsers with support for modem players from the server list.0Filter disabled
1Only show
2Don't show
ui_browserShowETPro1Includes or excludes browsers running ET Pro.0Filter disabled
1Only show
2Don't show
ui_browserShowEmptyOrFull0Includes or excludes empty and full servers from the server list.0Filter disabled
1Only show
2Don't show
ui_browserShowFriendlyFire0Includes or excludes servers where team mates can damage each other from the server list.0Filter disabled
1Only show
2Don't show
ui_browserShowMaxlives0Includes or excludes servers that limit the number of player lives per match from the server list.0Filter disabled
1Only show
2Don't show
ui_browserShowPasswordProtected0Includes or excludes password protected servers from the server list.0Filter disabled
1Only show
2Don't show
ui_browserShowPunkBuster0Includes or excludes Punkbuster servers from the server list.0Filter disabled
1Only show
2Don't show
ui_browserShowTeamBalanced0Includes or excludes servers that enforce balanced teams from the server list.0Filter disabled
1Only show
2Don't show
ui_browserShowWeaponsRestricted0Includes or excludes servers that limit the number of available heavy weapons from the server list.0Filter disabled
1Only show
2Don't show
ui_browserSortKey4
ui_campaignIndex0
ui_cdkeychecked0N/A
ui_classSoldier
ui_cmd
ui_connecting1
ui_ctf_capturelimit8N/A
ui_ctf_friendly0N/A
ui_ctf_timelimit30N/A
ui_currentCampaign0
ui_currentCampaignCompleted0
ui_currentMap0
ui_currentNetCampaign0
ui_currentNetMap0
ui_dedicated0
ui_ffa_fraglimit20
ui_ffa_timelimit0
ui_gametype3
ui_glCustom4
ui_handedness
ui_isSpectator1
ui_joinGametype-1Which gametype to display in the server browser.-1All
2Objective
3Stopwatch
4Campaign
5Last man standing
ui_lastServerRefresh_00Last time the server list in the browser was refreshed.Aug-28, 2009 at 00:53Example
ui_lastServerRefresh_10Last time the server list in the browser was refreshed.Aug-28, 2009 at 00:53Example
ui_lastServerRefresh_20Last time the server list in the browser was refreshed.Aug-28, 2009 at 00:53Example
ui_limboMode0
ui_limboOptions0
ui_limboPrevOptions0
ui_mapIndex0
ui_master0
ui_menuFilesui/menus.txt
ui_modURLWeb URL of the current modificiation.http://etpro.anime.netExample
ui_mousePitch0
ui_netGametype4Holds whether maps or campaigns are being shown in the in-game vote/referee/RCON menu.2Maps
4Campaigns
ui_netSource1The source of the server browser servers.0Local
1Internet
2Favourites
ui_notebookCurrentPage1
ui_objective
ui_prevClass-1
ui_prevTeam-1
ui_prevWeapon-1
ui_profile
ui_profile_create_error
ui_profile_mousePitch
ui_r_colorbits
ui_r_depthbits
ui_r_detailtextures
ui_r_dynamiclight
ui_r_ext_compressed_textures
ui_r_gamma
ui_r_lodbias
ui_r_mode
ui_r_picmip
ui_r_subdivisions
ui_r_texturebits
ui_r_texturemode
ui_rate
ui_sensitivity
ui_serverStatusTimeOut7000
ui_showtooltips1Display tooltips in the UI0Disabled
1Enabled
ui_spSelection
ui_teamAxis
ui_teamArenaFirstRun1
ui_team_fraglimit0
ui_team_friendly1
ui_team_timelimit20
ui_userAlliedRespawnTime0
ui_userAxisRespawnTime0
ui_userTimeLimit0
ui_weaponMP 40
usernameO.S. UsernamerootExample
V
versionHolds the game version and build date.ET 2.60b win-x86 May 8 2006Example
vid_xpos3
vid_ypos22
viewlog0
vm_cgame0
vm_game0
vm_ui0
vote_allow_antilagAllow voting on anti-lag setting.
vote_allow_balancedteamsAllow voting on balanced teams setting.
vote_allow_cointossAllow voting for a coin-toss.
vote_allow_compAllow voting for competition settings.
vote_allow_configAllow voting for configs.
vote_allow_friendlyfireAllow voting on friendly-fire setting.
vote_allow_gametypeAllow voting on gametype setting.
vote_allow_kickAllow voting to kick a player.
vote_allow_matchresetAllow voting for the match to be reset.
vote_allow_mapAllow voting for a new map.
vote_allow_mutespecsAllow voting to mute spectators.
vote_allow_mutingAllow voting mute a player.
vote_allow_nextmapAllow voting start the next map.
vote_allow_pubAllow voting for public settings.
vote_allow_refereeAllow voting to make a player referee.
vote_allow_shuffleteams
vote_allow_shuffleteamsxpAllow voting to shuffle teams by XP.
vote_allow_surrenderAllow voting to surrender.
vote_allow_swapteamsAllow voting to swap teams.
vote_allow_timelimitAllow voting on the timelimit.
vote_allow_warmupdamageAllow voting on the warmup damage setting.
vote_limit
vote_percentPercentage of player who have to vote 'Yes' for it to be passed.
voteFlags0
W
win_hinstance
win_wndproc
wstats00
Z
z_serverflags0