| A |
|---|
| auth_refereePassword | | • | | | Login to referee and subsequently hold password here. Not affected by '\ref' command. | myRefPassword | Example password |
| auth_rconPassword | | • | | | Login to RCON and subsequently hold password here. Not affected by '\rcon' command. | myRCONPassword | Example password |
| authLevel | | • | | 0 | Current authorisation level. This CVAR is used by the in-game menu system to discern voting/referee/RCON privileges. | 0 | Standard player |
| 1 | Referee |
| 2 | RCON |
| activeAction | | • | | | Command to be executed upon connecting to a server. | | |
| arch | • | • | | | System architecture | linux i386 | Example architecture |
| winnt | Example architecture |
| B |
|---|
| bot_debug | | • | | 0 | | | |
| bot_developer | | • | | 0 | | | |
| bot_enable | | • | | 0 | | | |
| bot_fastchat | | • | | 0 | | | |
| bot_grapple | | • | | 0 | | | |
| bot_groundonly | | • | | 1 | | | |
| bot_minplayers | | • | | 0 | | | |
| bot_nochat | | • | | 1 | | | |
| bot_norcd | | • | | 0 | | | |
| bot_reachability | | • | | 0 | | | |
| bot_reloadcharacters | | • | | 0 | | | |
| bot_rocketjump | | • | | 0 | | | |
| bot_testichat | | • | | 0 | | | |
| bot_testrchat | | • | | 0 | | | |
| bot_thinktime | | • | | 50 | | | |
| C |
|---|
| cf_wstats | | • | | 1.2 | | | |
| cf_wtopshots | | • | | 1.0 | | | |
| cg_animState | | • | • | 0 | | | |
| cg_animspeed | | • | • | 1 | “Toggle linear interpolation between successive frames in a player animation" (source unknown). | | |
| cg_announcer | | • | | 1 | Toggles the announcer voice on map start (“FIGHT!"). | 0 | Disabled |
| 1 | Enabled |
| cg_atmosphericEffects | | • | | 1 | Toggles display of map effects like rain and snow. | 0 | Disabled |
| 1 | Enabled |
| cg_autoAction | | • | | 0 | | 0 | Disabled |
| 1 | Demo |
| 2 | Screenshot |
| 3 | Demo + Screenshot |
| 4 | Stats dump |
| 5 | Demo + Stats |
| 6 | Screenshot + Stats |
| 7 | Demo + Screenshot + Stats |
| 9 | Demo (Stopwatch only) |
| 11 | Demo (Stopwatch) + Screenshot |
| 13 | Demo (Stopwatch) + Stats |
| 15 | Demo (Stopwatch) + Screenshot + Stats |
| cg_autoReload | | • | | 1 | Toggles automatically reloading weapon when clip becomes empty. | 0 | Disabled |
| 1 | Enabled |
| cg_autoactivate | | • | | 1 | Toggles automatically picking up items (medic packs, weapons etc). | 0 | Disabled |
| 1 | Enabled |
| cg_autoswitch | | • | | 0 | Toggles automatically chaning weapon when current one is out of ammo. | 0 | Disabled |
| 1 | Enabled |
| cg_blinktime | | • | | 100 | | | |
| cg_bloodDamageBlend | | • | | 1.0 | Blood "splatter" transparency when taking damage from other players. | 0 | Off |
| 0.250000 | Light |
| 0.500000 | Medium |
| 0.750000 | Heavy |
| 1.000000 | Full |
| cg_bloodFlash | | • | | 1.0 | Toggles the blood effect when you are shot. | 0 | Off |
| 0.250000 | Light |
| 0.500000 | Medium |
| 0.750000 | Heavy |
| 1.000000 | Full |
| cg_bloodTime | | • | | 120 | Duration of blood puddle effect on walls/floor etc. | ? - ? | Time in ? |
| cg_bobpitch | | • | | 0.002 | Bobbing pitch when moving. | | |
| cg_bobroll | | • | | 0.002 | Bobbing roll when moving. | | |
| cg_bobup | | • | | 0.005 | Bob up when moving. | | |
| cg_bobyaw | | • | | 0.002 | | | |
| cg_botMenuType | | • | | 0 | | | |
| cg_brassTime | • | • | | 2500 | Sets the duration ejected bullet shells etc last for. | | |
| cg_cameraOrbit | | • | | 0 | | | |
| cg_cameraOrbitDelay | | • | | 50 | | | |
| cg_centertime | | • | | 5 | Defines the time in seconds that center print (CP) popups are displayed before fading out. | 0 | Disabled |
| 1 - ∞ | Time in seconds |
| cg_clipboardName | | • | | | | | |
| cg_complaintPopUp | | • | | 1 | Toggles wether to show the popup about filing complaints after a team kill. | 0 | Disabled |
| 1 | Enabled |
| cg_coronafardist | | • | | 1536 | Either the size or cull distance of corona effect. | 0 | Off |
| 800 | Near |
| 1536 | Normal |
| 4096 | Far |
| 16000 | Extreme |
| cg_coronas | | • | | 1 | Toggles the corona effect around lights. | 0 | Disabled |
| 1 | Enabled |
| cg_crosshairAlpha | | • | | 1.0 | Sets the transparency of the crosshair. | 0.00 | 100% Transparent |
| 1.00 | 100% Opaque |
| cg_crosshairAlphaAlt | | • | | 1.0 | Sets the transparency of the secondary crosshair. | 0.00 | 100% Transparent |
| 1.00 | 100% Opaque |
| cg_crosshairColor | | • | | White | Sets the colour of the crosshair. | White | White |
| Yellow | Yellow |
| Red | Red |
| Green | Green |
| Blue | Blue |
| Magenta | Magenta |
| Cyan | Cyan |
| Orange | Orange |
| Light blue | Light blue |
| Medium blue | Medium blue |
| Light red | Light red |
| Medium red | Medium red |
| Light green | Light green |
| Medium green | Medium green |
| Dark green | Dark green |
| Medium cyan | Medium cyan |
| Medium yellow | Medium yellow |
| Medium orange | Medium orange |
| Light grey | Light grey |
| Medium grey | Medium grey |
| Dark grey | Dark grey |
| Black | Black |
| cg_crosshairColorAlt | | • | | White | Sets the colour of the secondary crosshair, usually the surrounding part. | White | White |
| Yellow | Yellow |
| Red | Red |
| Green | Green |
| Blue | Blue |
| Magenta | Magenta |
| Cyan | Cyan |
| Orange | Orange |
| Light blue | Light blue |
| Medium blue | Medium blue |
| Light red | Light red |
| Medium red | Medium red |
| Light green | Light green |
| Medium green | Medium green |
| Dark green | Dark green |
| Medium cyan | Medium cyan |
| Medium yellow | Medium yellow |
| Medium orange | Medium orange |
| Light grey | Light grey |
| Medium grey | Medium grey |
| Dark grey | Dark grey |
| Black | Black |
| cg_crosshairHealth | | • | | 0 | Colours the crosshair based on current health (overrides crosshair colour settings) | | |
| cg_crosshairPulse | | • | | 1 | Toggles crosshair spread sizing while moving/firing. | 0 | Disabled |
| 1 | Enabled |
| cg_crosshairSize | | • | | 48 | Sets the size of the displayed crosshair. | 0 - ∞ | Valid values |
| 0 | Disabled |
| 24 | Tiny |
| 32 | Small |
| 48 | Medium |
| 64 | Large |
| 96 | Huge |
| cg_crosshairX | | • | | 0 | Horizontal crosshair offset. | 0 | Center |
| -320 | Left edge |
| 320 | Right edge |
| cg_crosshairY | | • | | 0 | Vertical crosshair offset. | 0 | Center |
| -240 | Top edge |
| 240 | Bottom edge |
| cg_cursorHints | | • | | 1 | Icon display format when near an action item. | 0 | Off |
| 1 | Size pulse |
| 2 | Strobe pulse |
| 3 | Alpha pulse |
| 4 | Solid |
| cg_cycleAllWeaps | | • | | 1 | | | |
| cg_debugSkills | | • | | 0 | | | |
| cg_debuganim | | • | • | 0 | Display current player animation state in the console. | 0 | Disabled |
| 1 | Enabled |
| cg_debugevents | | • | • | 0 | Display current player entity state in the console. | 0 | Disabled |
| 1 | Enabled |
| cg_debugposition | | • | • | 0 | | | |
| cg_deferPlayers | | • | | 1 | | | |
| cg_descriptiveText | | • | | 1 | Toggles displaying descriptive text, e.g. "You are wounded and waiting for a medic. Press JUMP to go into reinforcement queue." | | |
| cg_draw2D | | • | | 1 | Toggles displaying the HUD. | 0 | Disabled |
| 1 | Enabled |
| cg_drawBuddies | | • | | 1 | Toggle showing the icon above players in your fireteam. | 0 | Disabled |
| 1 | Enabled |
| cg_drawCompass | | • | | 1 | Toggles displaying the compass on the HUD. | 0 | Disabled |
| 1 | Enabled |
| cg_drawCrosshair | | • | | 1 | Sets which crosshair to use. | 0 | Crosshair 0 |
| 1 | Crosshair 1 |
| 2 | Crosshair 2 |
| 3 | Crosshair 3 |
| 4 | Crosshair 4 |
| 5 | Crosshair 5 |
| 6 | Crosshair 6 |
| 7 | Crosshair 7 |
| 8 | Crosshair 8 |
| 9 | Crosshair 9 |
| 10 | Crosshair 10 (Crosshair 0 hi-vis) |
| 11 | Crosshair 11 (Crosshair 1 hi-vis) |
| 12 | Crosshair 12 (Crosshair 2 hi-vis) |
| 13 | Crosshair 13 (Crosshair 3 hi-vis) |
| 14 | Crosshair 14 (Crosshair 4 hi-vis) |
| 15 | Crosshair 15 (Crosshair 5 hi-vis) |
| cg_drawCrosshairNames | | • | | 1 | Displays player info when the crosshair is over a team-mate | 0 | Disabled |
| 1 | Enabled |
| cg_drawCrosshairPickups | | • | | 1 | | | |
| cg_drawFPS | | • | | 0 | Controls whether and how the frame-rate counter is shown. | 0 | Disabled |
| 1 | Enabled |
| 2 | Averaged |
| 3 | ms. per frame |
| 100 | Average FPS per 100ms |
| 200 | Average FPS per 200ms |
| 300 | Average FPS per 300ms |
| 400 | Average FPS per 400ms |
| 500 | Average FPS per 500ms |
| 600 | Average FPS per 600ms |
| 700 | Average FPS per 700ms |
| 800 | Average FPS per 800ms |
| 900 | Average FPS per 900ms |
| 1000 | Average FPS per second |
| 2000 | Average FPS per 2 seconds |
| 3000 | Average FPS per 3 seconds |
| 4000 | Average FPS per 4 seconds |
| 5000 | Average FPS per 5 seconds |
| 10000 | Average FPS per 10 seconds |
| cg_drawFireteamOverlay | | • | | 1 | Toggles the Fireteam overlay on the HUD. | 0 | Disabled |
| 1 | Enabled |
| cg_drawGun | | • | | 1 | Show gun model on-screen. | 0 | Disabled |
| 1 | Enabled |
| cg_drawNotifyText | | • | | 1 | | | |
| cg_drawReinforcementTime | | • | | 1 | Toggles displaying your team's respawn timer on the HUD. | | |
| cg_drawRewards | | • | | 0 | | | |
| cg_drawRoundTimer | | • | | 1 | Toggles displaying a countdown of the time left for the current map (+ respawn timer, if enabled) | | |
| cg_drawSmallPopupIcons | | • | | 0 | Use smaller (about half-height) popup icons. | 0 | Disabled |
| 1 | Enabled |
| cg_drawSnapshot | | • | | 0 | Toggles displaying a counter of : time, # of snaps since game start, and cmd's in the center of the screen. | 0 | Disabled |
| 1 | Enabled |
| cg_drawSpreadScale | | • | | 1 | Toggles displaying spread scale indicator on scoped weapons. | 0 | Disabled |
| 1 | Enabled |
| cg_drawStatus | | • | | 1 | | | |
| cg_drawTeamOverlay | | • | | 2 | | | |
| cg_drawWeaponIconFlash | | • | | 2 | Toggles color coding of the weapon icon on the HUD in response to events. | 0 | Disabled |
| 1 | Yellow - Idle, Red - +Attack, White - Reloading |
| 2 | White - Idle, Red - +Attack, Yellow - Reloading |
| cg_enableBreath | | • | | 1 | Toggles displaying player's breath mist. | 0 | Disabled |
| 1 | Enabled |
| cg_errordecay | | • | | 100 | Helps to smooth animation during player prediction while experiencing packet loss or snapshot errors. "detect prediction errors and allow them to be decayed off over several frames to ease the jerk." from the source code comments cg_predict.c. | | |
| cg_etVersion | | • | | | Display Enemy Territory version and MOD name | Enemy Territory, ET 2.60 | Value for etmain |
| ET Pro, ET 2.60 | Value for ETPro |
| cg_fastSolids | | • | | 1 | Enabling gives a small performance boost. | 0 | Disabled |
| 1 | Enabled |
| cg_footsteps | | • | • | 1 | Enable / disable footstep sounds. | 0 | Disabled |
| 1 | Enabled |
| cg_fov | | • | | 90 | Field of view in degrees. | 90 - 160 | Valid values |
| cg_gibs | | • | | 1 | Change whether gibbed body parts are shown. | | |
| cg_gunX | | • | • | 0 | Set X co-ordinates of viewable weapon. | | |
| cg_gunY | | • | • | 0 | Set Y co-ordinates of viewable weapon. | | |
| cg_gunZ | | • | • | 0 | Set Z co-ordinates of viewable weapon. | | |
| cg_gun_frame | | • | | 0 | Changes to the given frame number of the current weapon's animation. | 0 - 20 | Frame number |
| cg_ignore | | • | | 0 | N/A | | |
| cg_instanttapout | | • | | 0 | N/A | | |
| cg_lagometer | | • | | 0 | Top graph (blue/yellow): A vertical line is painted for every rendered frame. if the line is blue and going down from the baseline that indicates a steady transition of frames from one to the next. A yellow line going up from the baseline means the frames are not being fully rendered in time. The bottom graph (green/yellow/red): A vertical line is painted for every received snapshot. If the line is green it indicates properly received snapshots, with the height of the bar proportional to the ping. If the bar is yellow it indicates that the snapshot was held back because it hit the rate limit. If the line is red it means the snapshot was dropped by the network. | 0 | Disabled |
| 1 | Enabled |
| 2 | Enabled - FPS Graph |
| cg_letterbox | | • | | 0 | Toggles cropping the 3D portion only of the screen to a wide angle letterbox format. Very small performance boost. cg_crosshairY should be set at '40' to compensate the difference in crosshair offset. | | |
| cg_marktime | | • | | 20000 | Duration of bullet marks on walls etc. | 0 | Disabled |
| 10000 | Short |
| 20000 | Normal |
| 30000 | Long |
| cg_messagePlayer | | • | | | | | |
| cg_messagePlayerName | | • | | | | | |
| cg_messageType | | • | | 1 | | | |
| cg_muzzleFlash | | • | | 0 | Controls whether the first-person muzzle-flash is drawn. | 0 | Disabled |
| 1 | Enabled |
| cg_noAmmoAutoSwitch | | • | | 1 | Automatically switch to a new weapon when out of ammuination. | 0 | Disabled |
| 1 | Enabled |
| cg_noTaunt | | • | | 0 | N/A | | |
| cg_noVoiceChats | | • | | 0 | Toggles the audio of voice chats. | 0 | Disabled |
| 1 | Enabled |
| cg_noVoiceText | | • | | 0 | Toggles displaying the text of voice chats. | 0 | Disabled |
| 1 | Enabled |
| cg_noplayeranims | | • | • | 0 | Toggle animation of players. | 0 | Disabled |
| 1 | Enabled |
| cg_nopredict | | • | • | 0 | Toggle client-side player prediction. Disabling causes the client to wait for updates from the server before updating the player's location. | 0 | Disabled - Client-side prediction |
| 1 | Enabled - No client-side prediction |
| cg_norender | | • | | 0 | Disables rendering of everything but the console. | 0 | Disabled |
| 1 | Enabled |
| cg_popupLimboMenu | | • | | 1 | N/A | | |
| cg_predictItems | | • | | 1 | Toggle use of prediction for picking up items. | 0 | Disabled |
| 1 | Enabled |
| cg_printObjectiveInfo | | • | | 1 | Toggle displaying popup message on objective activity, e.g. “East radar parts returned". | 0 | Disabled |
| 1 | Enabled |
| cg_quickMessageAlt | | • | | 1 | Toggles using numbers or letters in the voice chat menus. | 0 | Alpha |
| 1 | Numeric |
| cg_railTrailTime | | • | | 400 | Duration bullet 'trails' last for with g_debugBullets. | 0 - ∞ | Time in milliseconds |
| cg_recoilPitch | | • | | 0 | | | |
| cg_recording_statusline | | • | | 9 | Vertical position of the demo recording status. | 0 | Disabled |
| 9 | Top edge |
| 480 | Bottom edge |
| cg_runpitch | | • | | 0.002 | | | |
| cg_runroll | | • | | 0.005 | | | |
| cg_selectedPlayer | | • | | 0 | | | |
| cg_selectedPlayerName | | • | | | | | |
| cg_shadows | • | • | | 1 | Toggles display of player model shadows. | 0 | Disabled |
| 1 | Enabled |
| 2 | Messes up the display |
| cg_showblood | | • | | 1 | Show blood spurt when shooting other players. | 0 | Disabled |
| 1 | Enabled |
| cg_showmiss | | • | | 0 | Toggle the display of missed packets or predictions in the console. | 0 | Disabled |
| 1 | Enabled |
| cg_simpleItems | | • | | 1 | Toggles displaying 2D sprites instead of 3D models for pickup items (medic/ammo pack/dropped weapons) | 0 | Disabled |
| 1 | Enabled |
| cg_skybox | | • | • | 1 | Toggles the skybox. | | |
| cg_specHelp | | • | | 1 | | | |
| cg_stats | | • | | 0 | Toggles showing client frame number in console. | 0 | Disabled |
| 1 | Enabled |
| cg_stereoSeparation | | • | | 0.4 | | | |
| cg_swingSpeed | | • | • | 0.1 | Speed the player model animation turns, after the player turns. | 0 | Disabled - Player models doesn't turn |
| 0 - 1 | Valid values |
| cg_teamChatHeight | | • | | 8 | Maximum number of rows of (all) chat texts. | 0 | Disabled |
| 1 - ? | Number of rows |
| cg_teamChatTime | | • | | 8000 | Length of time that (all) chat texts are displayed. | 0 | Disabled |
| 1 - ? | Time in milliseconds |
| cg_teamChatsOnly | | • | | 0 | Only display team chats. | 0 | Disabled |
| 1 | Enabled |
| cg_thirdPerson | | • | • | 0 | Toggle third-person perspective. | 0 | Disabled |
| 1 | Enabled |
| cg_thirdPersonAngle | | • | • | 0 | Angle from player when in third person. | | |
| cg_thirdPersonRange | | • | • | 80 | Distance from player when in third person. | | |
| cg_timescaleFadeEnd | | • | | 1 | | | |
| cg_timescaleFadeSpeed | | • | | 0 | | | |
| cg_tracerSpeed | | • | • | 4500 | | | |
| cg_tracerchance | | • | • | 0.4 | | | |
| cg_tracerlength | | • | • | 160 | | | |
| cg_tracerwidth | | • | • | 0.8 | | | |
| cg_ui_novote | | • | | | | | |
| cg_ui_voteFlags | | • | | 4352 | Seems to store the voteFlags value of the server you're connected to, presumably in order to display the voting options screen appropriately? | | |
| cg_uinfo | | • | | 0 | cg_autoreload / cg_autoactivate / cg_predictitems setting | cl_timenudge setting | cl_maxpackets settings | ??? | 367 0 100 1 | Example value |
| cg_useScreenshotJPEG | | • | | 1 | Use TGA or JPEG file format for screenshots. | 0 | Disabled - TGA |
| 1 | Enabled - JPEG |
| cg_useWeapsForZoom | | • | | 1 | weapnext & weapprev keys zoom in/out for zoom weapons. | 0 | Disabled |
| 1 | Enabled |
| 2 | Enabled - Inverse |
| cg_viewsize | | • | | 100 | N/A | | |
| cg_voiceSpriteTime | | • | | 6000 | Specify how long the "!" chat icon appears above other player's heads. | 0 | Disabled |
| 3000 | Short |
| 6000 | Normal |
| 12000 | Long |
| 24000 | Really long |
| cg_weaponcycledelay | | • | | 150 | Delay between cycling through weapons. | 0 | Disabled |
| 1 - ???? | Time in milliseconds |
| cg_wolfparticles | | • | | 1 | Toggle rendering of explosion / smoke effects. | 0 | Disabled |
| 1 | Enabled |
| cg_zoomDefaultBinoc | | • | | 22.5 | | | |
| cg_zoomDefaultFG | | • | | 55 | | | |
| cg_zoomDefaultSniper | | • | | 20 | Initial zoom with sniper rifle & binoculars. | 20 | All the way out |
| 16 | Near |
| 4 | All the way in |
| cg_zoomDefaultSnooper | | • | | 40 | | | |
| cg_zoomStepBinoc | | • | | 3 | | | |
| cg_zoomStepFG | | • | | 10 | | | |
| cg_zoomStepSnooper | | • | | 5 | | | |
| cg_zoomfov | | • | | 22.5 | | | |
| cg_zoomstepsniper | | • | | 2 | How many steps of incremental zoom in/zoom out for both binoculars and sniper rifle. | 2 | 8 Levels of zoom |
| 4 | 4 Levels of zoom |
| cl_allowDownload | | • | | 1 | Toggles downloading missing files from the server. | 0 | Disabled |
| 1 | Enabled |
| cl_anglespeedkey | | • | | 1.5 | | | |
| cl_anonymous | | • | | 0 | | | |
| cl_autorecord | | • | | 0 | Start/stop recording a demo at the start/end of each match. | 0 | Disabled |
| 1 | Enabled |
| cl_autoupdate | | • | | 1 | Used to check for game updates on start-up. The update server is no longer operational. | 0 | Disabled |
| 1 | Enabled |
| cl_avidemo | | • | | 0 | Writes the specified number of JPEG screenshots each second. | 0 | Disabled |
| 1 - ??? | Number of screenshots per second |
| cl_bypassMouseInput | | • | | 0 | Automatically toggled when there are items (e.g. Vchat menu) on screen, to maintain mouse focus being in game, instead of in menu. | 0 | Disabled |
| 1 | Enabled |
| cl_cacheGathering | | • | | 0 | Changing this can result in a "usedfile without valid cache group" error message when joining a server. | | |
| cl_conXOffset | | • | | 0 | N/A | | |
| cl_currentServerAddress | | • | | | Hostname of the currently connected server. | l0x.in | Example server address |
| cl_currentServerIP | | • | | | IP address and port of the currently connected server. | 67.223.239.115:27960 | Example of server IP/port |
| cl_debugMove | | • | | 0 | Toggles a graph at the bottom of the screen showing horizontol mouselook movements. | 0 | Disabled |
| 1 | Enabled |
| cl_debugTranslation | | • | | 0 | | | |
| cl_defaultProfile | | • | | | Sets what player profile is to be used by default when loading the game. | myProfile | Set "myProfile" as default |
| cl_demofilename | | • | | | Filename of the currently recording demo. | demo0004 | Example demo filename |
| cl_demooffset | | • | | 0 | Offset of the currently recording demo. | | |
| cl_demorecording | | • | | 0 | Whether or not a demo is currently recording. | 0 | No |
| 1 | Yes |
| cl_doubletapdelay | | • | | 350 | Sets the delay between keypresses required to be a double-tap. | ? - ??? | Time in milliseconds |
| cl_downloadCount | | • | | 0 | The filesize of the last downloaded file. | 517944 | Example filesize in bytes. |
| cl_downloadName | | • | | | Stores the filename you're downloading via the game. | | |
| cl_downloadSize | | • | | 0 | The filesize of the last downloaded file. | 517944 | Example filesize in bytes. |
| cl_downloadTime | | • | | 7497 | The duration of the last file download. | | |
| cl_forceavidemo | | • | | 0 | | | |
| cl_freelook | | • | | 1 | Toggles Y-axis mouselook. | 0 | Disabled |
| 1 | Enabled |
| cl_freezeDemo | | • | | 0 | Pauses demo playback. Maybe a bit buggy. | 0 | Disabled |
| 1 | Paused |
| cl_guid | | • | | unknown | Display current GUID | 47D505A96302084F7F62054B0CD6F8CB | Example GUID |
| cl_language | | • | | 0 | Stores the language of user's ET. | 0 | English |
| cl_maxPing | | • | | 800 | Controls which servers are displayed in the in-game server browser. | 100 - ??? | Valid values |
| cl_maxpackets | | • | | 30 | Cap for number of data packet transmissions per second. | 15 | Lower limit. Example transfer rate - 0.44Kb/s |
| 100 | Upper limit. Example transfer rate - 1.31Kb/s |
| cl_motd | | • | | 1 | Whether to retrive the message of the day string from the master server. | 0 | Disabled |
| 1 | Enabled |
| cl_motdString | | • | | | Stores the message of the day. | Welcome to Enemy Territory player 226134862!!! | Example value |
| cl_mouseAccel | | • | | 0 | Toggles mouse accelleration - the mouse speeds up or becomes more sensitive as it continues in one direction. | 0 | Disabled |
| 1 | Enabled |
| cl_nodelta | | • | | 0 | Toggles delta compression for networking. Example difference - [Delta: DL-0.66Kb/s / UL-1.30Kb/s] [NoDelta: DL-7.80Kb/s / UL-1.31Kb/s] | 0 | Disabled - Delta compression |
| 1 | Enabled - No delta compression |
| cl_noprint | | • | | 0 | Toggles printing to the console. | 0 | Disabled |
| 1 | Enabled |
| cl_packetdelay | | • | • | 0 | | | |
| cl_packetdup | | • | | 1 | Number of duplicates for every data packet sent upstream, minimised packetloss. | | |
| cl_packetloss | | • | • | 0 | | | |
| cl_paused | • | • | | 0 | | | |
| cl_pitchspeed | | • | | 140 | | | |
| cl_profile | | • | | | Stores which player profile is being used. | | |
| cl_punkbuster | | • | | 1 | Punkbuster anti-cheat. | 0 | Disabled |
| 1 | Enabled |
| cl_run | | • | | 1 | Always run. | 0 | Disabled |
| 1 | Enabled |
| cl_running | • | • | | 0 | Stores whether the client game is running. Is auto set to 0 for dedicated servers. | 0 | Not running |
| 1 | Running |
| cl_serverStatusResendTime | | • | | 750 | | | |
| cl_showSend | | • | | 0 | Shows each packet as it is sent? | 0 | Disabled |
| 1 | Enabled |
| cl_showServerCommands | | • | | 0 | | | |
| cl_showTimeDelta | | • | | 0 | Spams console with the time difference between each packet? | 0 | Disabled |
| 1 | Enabled |
| cl_showmouserate | | • | | 0 | Spams console with with how fast you move the mouse in ratio to sensitivity setting. | 0 | Disabled |
| 1 | Enabled |
| cl_shownet | | • | | 0 | Spams console with latency of each packet? | 0 | Disabled |
| 1 | Enabled |
| cl_shownuments | | • | | 0 | Seems to show the number of entities in each packet as it is sent (received)? | 0 | Disabled |
| 1 | Enabled |
| cl_timeNudge | | • | | 0 | Effectively adds local lag to try to make sure you interpolate instead of extrapolate. Dont bother, use antilag. | | |
| cl_timeout | | • | | 200 | Seems to be duration of receiving nothing from server for client to decide it must be disconnected. Possibly increase if you keep disconnecting on map changes? | | |
| cl_updateavailable | | • | | 0 | Probably stores wether there is a game patch available if cl_autoupdate 1? | | |
| cl_updatefiles | | • | | | Probably set when you choose to download an update patch, if cl_autoupdate 1? | | |
| cl_visibleClients | | • | | 0 | | | |
| cl_waitForFire | | • | | 0 | | | |
| cl_wavefilename | | • | | | Filename of currently recording wave file. | wave0004 | Example demo filename |
| cl_wavefilerecord | | • | | 0 | Toggle recording a .wav audio file upon loading a demo. | 0 | Disabled |
| 1 | Enabled |
| cl_waveoffset | | • | | 0 | Offset of currently recording wave file. | 3306664 | Example wave file offset |
| cl_waverecording | | • | | 0 | Whether or not a wave file is being recorded. | 0 | Not recording |
| 1 | Recording |
| cl_wwwDownload | | • | | 1 | Use HTTP/FTP downloads. | 0 | Disabled |
| 1 | Enabled |
| cl_yawspeed | | • | | 140 | | | |
| cm_noAreas | • | • | • | 0 | | | |
| cm_noCurves | • | • | • | 0 | Toggle the ability of the player's bounding box to clip through curved surfaces. | 0 | Disabled |
| 1 | Enabled |
| cm_optimize | • | • | • | 1 | | | |
| cm_playerCurveClip | • | • | • | 1 | | | |
| com_blood | | • | | 0 | Toggle the blood mist effect in the gib animations. | 0 | Disabled |
| 1 | Enabled |
| com_buildScript | • | • | | 0 | | | |
| com_cameraMode | • | • | • | 0 | | | |
| com_crashed | • | • | | 0 | | | |
| com_dropsim | • | • | • | 0 | For testing - Simulates packet loss during communication drops. | 0 | Disabled |
| 1 | Enabled |
| com_errorDiagnoseIP | | • | | | | 67.223.239.115:27960 | Example IP |
| com_errorMessage | | • | | | Holds last error message. | You may not attempty to rejoin this server for another 1 minutes | Example error message |
| com_hunkMegs | • | • | | 56 | Amount of memory to assign to the hunk. Has to be set on the command-line, otherwise latched.Of the stock maps, Goldrush requires the least hunk memory (39Mb) whilst Fueldump requires the most (47Mb) | ?? - ??? | Memory in megabytes |
| com_hunkused | • | • | | 0 | Amount of memory currently in use by the hunk. | 46916288 | Example memory usage in bytes |
| com_ignorecrash | • | • | | 0 | Over-ride unsafe CVARs that result from “crash" (often also from running modifications as ET didn't delete PID file) | 0 | Disabled |
| 1 | Enabled |
| com_introplayed | • | • | | 0 | N/A | | |
| com_logosPlaying | • | • | | 0 | | | |
| com_maxfps | • | • | | 85 | Sets cap on the frames per second. 125, 76 and 43 are common 'tweak' values, as they are better for jumping. | 0 | Disabled |
| 1 - ∞ | Frames per second |
| com_missingFiles | | • | | | Stores PK3 files that the client needs to download to connect to the server. | | |
| com_pid | • | • | | | ET's process identification number | 3176 | Example PID |
| com_recommended | • | • | | 1 | | | |
| com_recommendedSet | • | • | | 0 | For determining what the recommended performance settings are. | | |
| com_showtrace | • | • | • | 0 | Toggle display of packet traces. | 0 | Disabled |
| 1 | Enabled |
| com_soundMegs | | • | | 24 | Sets the amount of memory (MB) to allocate for loaded sound files. Has to be set on the command-line otherwise latched. | | |
| com_speeds | • | • | | 0 | Toggle display of: frame counter, all, sv, cl, gm, rf, and bk, whatever they are. | 0 | Disabled |
| 1 | Enabled |
| com_watchdog | • | • | | 60 | Watchdog checks for a map not being loaded and executes the command set in com_watchdog_cmd after the specified time. | 0 | Disabled |
| 1 - ∞ | Enabled - Time in seconds |
| com_watchdog_cmd | • | • | | | Sets what to do when watchdog finds a map is not loaded. | exec server.cfg | Example command |
| com_zoneMegs | • | • | | 24 | Amount of memory (MB) to allocate to "zone"? Map & texture loading? Has to be set on the command-line otherwise latched. | | |
| con_autoclear | | • | | 1 | Clear the console command-line when opening/closing it. | 0 | Disabled |
| 1 | Enabled |
| con_debug | | • | | 0 | | | |
| con_drawnotify | • | • | • | 0 | Toggles displaying popup messages at the top of the screen in addition to the popup area. | 0 | Disabled |
| 1 | Enabled |
| con_notifytime | | • | | 7 | Time to display popup message at top of screen. | 0 | Disabled |
| 1 - ∞ | Time in seconds |
| con_restricted | | • | | 0 | | | |
| D |
|---|
| debug_protocol | | • | | | | | |
| debuggraph | | • | • | 0 | | | |
| dedicated | • | • | | 2 | | 0 | Listen |
| 1 | LAN |
| 2 | Internet |
| demo_avifpsF1 | | • | | 0 | Screenshots per second when recording a movie from a demo and pressing F1. | | |
| demo_avifpsF2 | | • | | 10 | Screenshots per second when recording a movie from a demo and pressing F2. | | |
| demo_avifpsF3 | | • | | 15 | Screenshots per second when recording a movie from a demo and pressing F3. | | |
| demo_avifpsF4 | | • | | 20 | Screenshots per second when recording a movie from a demo and pressing F4. | | |
| demo_avifpsF5 | | • | | 24 | Screenshots per second when recording a movie from a demo and pressing F5. | | |
| demo_drawTimeScale | | • | | 1 | Display the current timescale of playing demo. | | |
| demo_infoWindow | | • | | 1 | Toggles showing the demo information popup. | | |
| devdll | • | • | | 1 | | | |
| developer | • | • | • | 0 | Toggles developer mode (more verbose messages). | 0 | Disabled |
| 1 | Enabled |
| dmflags | • | • | | 0 | Set deathmatch flags. | | |
| E |
|---|
| etpro_alliedmapxp0 | • | | | | | | |
| etpro_axismapxp0 | • | | | | | | |
| etpro_cvarlimit0 | • | | | | Holds sv_cvar enforcements. | | |
| etpro_cvarlimit1 | • | | | | Holds sv_cvar enforcements. | | |
| etpro_cvarlimit2 | • | | | | Holds sv_cvar enforcements. | | |
| etpro_lastmapname | • | | | | The previous map name. | | |
| etpro_session0 | • | | | 0 0 -2147483648 0 0 UNKNOWN 1963734096 0 0x9c07108 | ? | ? | ? | ? | ? | ETPRO GUID | ? | ? | ? | | |
| etpro_sguid0_0 | • | | | 47D505A96302084F7F62054B0CD6F8CB|0.00 0.00 0.00 0.00 0.00 0.00 0.00 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0 | PB GUID | ? ? ? ? ? ? ? ? ? ? ? ? ? ? | ? ? ? ? ? ? ? ? | | |
| F |
|---|
| fireteam0 | • | | | \id\-1 | | | |
| fireteam1 | • | | | \id\-1 | | | |
| fireteam2 | • | | | \id\-1 | | | |
| fireteam3 | • | | | \id\-1 | | | |
| fireteam4 | • | | | \id\-1 | | | |
| fireteam5 | • | | | \id\-1 | | | |
| fireteam6 | • | | | \id\-1 | | | |
| fireteam7 | • | | | \id\-1 | | | |
| fireteam8 | • | | | \id\-1 | | | |
| fireteam9 | • | | | \id\-1 | | | |
| fireteam10 | • | | | \id\-1 | | | |
| fireteam11 | • | | | \id\-1 | | | |
| fixedtime | • | • | | 0 | | | |
| fraglimit | • | • | | 0 | | | |
| fs_basegame | • | • | | | | | |
| fs_basepath | • | • | | 0 | Base game installation path. | /usr/local/games/enemy-territory | Linux example value |
| C:\PROGRA~1\WOLFEN~1 | Windows example value |
| fs_buildgame | • | • | | etmain | Game build name. | etmain | etmain example value |
| fs_buildpath | • | • | | | | | |
| fs_cdpath | • | • | | | | | |
| fs_copyfiles | • | • | | 0 | | | |
| fs_debug | • | • | | 0 | Show filesystem debugging information on the console. | 0 | Disabled |
| 1 | Enabled |
| fs_game | • | • | | | Game mod loaded. | etpro | Example value |
| fs_homepath | • | • | | | Base game home path where user files are kept. | /home/User/.etwolf | Linux example value |
| C:\PROGRA~1\WOLFEN~1 | Windows example value |
| fs_restrict | • | • | | | | | |
| G |
|---|
| g_LTChargeTime | • | | | 40000 | Sets the amount of time it takes for field ops to recharge powerbar. | 0 - ∞ | Time in milliseconds |
| g_alliedmapxp | • | | | 0 | | | |
| g_alliedmaxlives | • | • | | 0 | Sets the maximum number of lives available to the Allied team. | | |
| g_alliedwins | • | | | 0 | | | |
| g_altStopwatchMode | • | • | | 0 | Toggles ABAB stopwatch format instead of ABBA. | 0 | Disabled |
| 1 | Enabled |
| g_antilag | • | • | | 1 | Toggles antilag, better for high ping players. Irrelevant with ETPro (players choose). | | |
| g_arenasFile | | • | | | | | |
| g_autoFireteams | • | | | 1 | Toggles displaying "Create a fireteam?" prompt on joining a team. | 0 | Disabled |
| 1 | Enabled |
| g_axismapxp | • | | | 0 | | | |
| g_axismaxlives | • | • | | 0 | Sets the maximum number of lives available to the Axis team. | | |
| g_axiswins | • | | | 0 | | | |
| g_balancedteams | • | | | 0 | Toggles whether to prevent player's joining the larger team. | 0 | Disabled |
| 1 | Enabled |
| g_banIPs | • | | | | Stores which IP's to ban from the server. | | Disabled |
| g_bluelimbotime | • | • | | 30000 | | | |
| g_botsFile | | • | | | | | |
| g_complaintlimit | • | • | | 6 | Kick player after this number of complaints. | 0 | Disabled |
| 1 - ?? | Valid values |
| g_covertopsChargeTime | • | | | 30000 | >Sets the amount of time it takes for covert ops to recharge powerbar. | | |
| g_currentCampaign | • | • | | | Shortname of current campaign. | cmpgn_centraleurope | Default campaign 1 |
| cmpgn_northafrica | Default campaign 2 |
| g_currentCampaignMap | • | • | | 0 | | | |
| g_currentRound | • | • | | 0 | | | |
| g_debugAlloc | • | | | 0 | | | |
| g_debugBullets | • | | | 0 | | | |
| g_debugConstruct | • | | | 0 | | | |
| g_debugDamage | • | | | 0 | | | |
| g_debugMove | • | | | 0 | | | |
| g_debugSkills | • | | | 0 | | | |
| g_disableComplaints | • | | | 0 | Bitflag variable for disabling complaints for specified types of teamkill. | 0 | Disabled |
| 1 | Mines |
| 2 | Airstrike / FFE? |
| 4 | Mortar |
| g_doWarmup | • | • | | 0 | Toggles whether to have the warmup period. | 0 | Disabled |
| 1 | Enabled |
| g_enforcemaxlives | • | | | 1 | Player's who quit during a round cannot reconnect until the next round. For max-life servers. Works by IP and GUID | 0 | Disabled |
| 1 | Enabled |
| g_engineerChargeTime | • | | | 30000 | Sets the amount of time it takes for engineers to recharge powerbar. | | |
| g_fastResMsec | • | • | | 1000 | Duration of invulnerability after being revived. | 0 | Disabled - No invulnerability preiod |
| 1 - ?? | Time in milliseconds |
| g_fastres | • | • | | 0 | Player is instantly active after being revived. | | |
| g_filterBan | • | | | 1 | | | |
| g_filtercams | • | | | 0 | Remove enemy players from the limbo screen cameras. | 0 | Disabled |
| 1 | Enabled |
| g_forcerespawn | • | | | 0 | Tap players in limbo out. | 0 | Disabled |
| 1 - ∞ | Time in seconds |
| g_friendlyFire | • | • | | 1 | Toggles whether players can damage their teammates. | 0 | Disabled |
| 1 | Enabled |
| g_gametype | • | • | | 4 | | 2 | Single map objective |
| 3 | Stopwatch |
| 4 | Campaign |
| 5 | Last man standing |
| g_gravity | • | | | 800 | Sets gravity. | 0 | No gravity |
| g_heavyWeaponRestriction | • | • | | 100 | Restricts heavyweapons and support fire. | 0 - 100 | Percent |
| g_inactivity | • | • | | 0 | Duration of player inactivity (no movement) allowed before kicked. | 0 | Disabled |
| 1 - ∞ | Time in seconds |
| g_ipcomplaintlimit | • | • | | 3 | Kicks player after complaints filed from this many IP's (different players) | 0 | Disabled |
| 1 - ∞ | Number of IP's |
| g_knifeonly | • | | | 0 | Only knives allowed. | 0 | Disabled |
| 1 | Enabled |
| g_knockback | • | | | 1000 | Controls knock-back of shot players. Also affects ETPro shoving. | -∞ - ∞ | Valid values (Negative numbers are allowed :)) |
| g_landminetimeout | • | | | 1 | Whether landmines are removed when the player who laid them disconnects. | 0 | Disabled |
| 1 | Enabled |
| g_lms_currentMatch | • | | | 0 | | | |
| g_lms_followTeamOnly | • | • | | 1 | Whether players can only spectate teammates. | 0 | Disabled |
| 1 | Enabled |
| g_lms_lockTeams | • | | | 0 | Toggles locking teams during a round | 0 | Disabled |
| 1 | Enabled |
| g_lms_matchlimit | • | • | | 2 | | | |
| g_lms_roundlimit | • | • | | 3 | | | |
| g_lms_teamForceBalance | • | | | 0 | Prevents players joining a team that has more players during current LMS round. | 0 | Disabled |
| 1 | Enabled |
| g_log | • | | | | Sets the name of the server log file. | myServer.log | Example log filename |
| g_logSync | • | | | 0 | Sets write mode on logfile. | 0 | Buffered write |
| 1 | Immediate write |
| g_maxGameClients | • | | | 8 | Maximum number of players on both teams combined. | | |
| g_maxlives | • | • | | 0 | Maximum number of lives for each player. | | |
| g_maxlivesRespawnPenalty | • | | | 0 | | | |
| g_medicChargeTime | • | | | 45000 | Sets the amount of time it takes for medics to recharge powerbar. | | |
| g_minGameClients | • | • | | 8 | The minimum number of players needed for a round to begin. | 0 | Disabled |
| 1 - ∞ | Number of players |
| g_missionStats | | • | | 0 | | | |
| g_motd | • | | | | | | |
| g_movespeed | • | • | | 76 | | | |
| g_needpass | • | • | | 0 | Whether a password is required for players to join. | 0 | No password |
| 1 | Password protected |
| g_nextTimeLimit | • | • | | 0 | | | |
| g_noTeamSwitching | • | | | 0 | Whether to disallow swapping between teams (only disallows direct switching, therefore a player can move to spec first and then join another team. | 0 | Disabled |
| 1 | Enabled |
| g_oldCampaign | • | • | | | | | |
| g_password | • | • | | none | Set the password clients will need in order to connect to server. | thisIsThePassword | Example value |
| g_redlimbotime | • | • | | 20000 | | | |
| g_reloading | • | • | | 0 | | | |
| g_restarted | • | | | 0 | | | |
| g_scriptDebug | • | | | 0 | | | |
| g_scriptDebugLevel | • | | | 0 | | | |
| g_scriptName | • | | | | | | |
| g_smoothClients | • | | | 1 | | | |
| g_soldierChargeTime | • | | | 20000 | Sets the amount of time it takes for soldiers to recharge the powerbar. | | |
| g_spectatorInactivity | • | | | 0 | Duration of spectator inactivity allowed before kick. | 0 | Disabled |
| 1 - ∞ | Time in seconds |
| g_speed | • | | | 320 | Speed of players. | | |
| g_swapteams | • | | | 0 | | | |
| g_spAwards | | • | | | | | |
| g_spScores1 | | • | | | | | |
| g_spScores2 | | • | | | | | |
| g_spScores3 | | • | | | | | |
| g_spScores4 | | • | | | | | |
| g_spScores5 | | • | | | | | |
| g_spSkill | | • | | 2 | | | |
| g_spVideos | | • | | | | | |
| g_teamForceBalance | • | • | | 0 | Toggles disallowing players from joining teams with more players. | 0 | Disabled |
| 1 | Enabled |
| g_userAim | • | | | 1 | | | |
| g_userAlliedRespawnTime | • | • | | 0 | | | |
| g_userAxisRespawnTime | • | • | | 0 | | | |
| g_userTimeLimit | • | • | | 0 | | | |
| g_voiceChatsAllowed | • | | | 4 | Sets the number of Vsay's that players can use per 30 seconds | 0 | Voice chats disabled |
| 1 - ∞ | Number of voice chats |
| g_voteFlags | • | • | | 0 | | | |
| g_warmup | • | • | | 60 | Sets duration of the warmup period before the round begins. | 0 - 2 | 2 Seconds |
| 3 - ∞ | Duration in seconds |
| gamedate | • | | | | Game build date. | Sep 16 2006 | Date for 2.60b |
| gamename | • | | | | Mod (folder) | etpro | ETPro modification |
| gamestate | • | • | | -1 | Current state of the match. | 0 | Match in progress |
| 1 | Warmup: Countdown |
| 2 | Warmup: Waiting on players |
| 3 | Intermission |
| graphheight | | • | • | 32 | | | |
| graphscale | | • | • | 1 | | | |
| graphshift | | • | • | 0 | | | |
| H |
|---|
| headmodel | | • | | | | | |
| I |
|---|
| in_debugjoystick | | • | | 0 | | | |
| in_dgamouse | | • | | 0 | Disable game mouse accelleration (Linux only) | 0 | Disabled |
| 1 | Enabled |
| in_joyBallScale | | • | | 0.02 | | | |
| in_joystick | | • | | 0 | | | |
| in_midi | | • | | 0 | | | |
| in_midichannel | | • | | 1 | | | |
| in_mididevice | | • | | 0 | | | |
| in_midiport | | • | | 1 | | | |
| in_mouse | | • | | 1 | Toggles mouse input. | 0 | Disabled |
| 1 | Enabled |
| J |
|---|
| journal | • | • | | 0 | | | |
| joy_threshold | | • | | 0.15 | | | |
| L |
|---|
| logfile | • | • | | 0 | Logs console messages to 'etconsole.log' file. | 0 | Disabled |
| 1 | Buffered |
| 2 | Continuous |
| 3 | Append |
| lua_allowedmodules | • | | | | If set, only LUA modules with the matching SHA1 signatures listed in this CVAR will be allowed to load. | | Disabled |
| 1D864F1C022DD8E4F2103C5CCBF468FB9A84E39E | Example LUA module signature |
| lua_modules | • | | | | Space separated list of LUA modules for ETPro to load. Modules will be run in the order listed. | combinedfixes.lua | Example LUA module to load |
| M |
|---|
| m_filter | | • | | 1 | Smooth out the mouth using interpolation. | 0 | Disabled |
| 1 | Enabled |
| m_forward | | • | | 0.25 | | | |
| m_pitch | | • | | 0.022 | Sets the mouse pitch (Y-axis) | | |
| m_side | | • | | 0.25 | | | |
| m_yaw | | • | | 0.022 | Sets the mouse yaw (X-axis) | | |
| mapname | | • | | nomap | Name of current server map. | goldrush | Example map name |
| match_latejoin | • | • | | 1 | Togges allowing players to join a match in progress. | 0 | Disabled |
| 1 | Enabled |
| match_minplayers | • | • | | 4 | Sets the minimum number of players before match can start. | 0 | Disabled |
| 1 - ∞ | Number of players |
| match_mutespecs | • | • | | 0 | Toggles muting spectators. | 0 | Disabled |
| 1 | Enabled |
| match_readypercent | • | • | | 100 | Sets the percentage of players required to have set ready before the round will commence. | 0 - 100 | Percentage of players |
| match_timeoutcount | • | • | | 3 | Sets the number of times non-referee players on each team can pause the match. | | |
| match_timeoutlength | • | • | | 180 | Sets the duration of pauses/timeouts. | 1 - ∞ | Time in seconds |
| match_warmupDamage | • | • | | 1 | Toggle friendly fire during the warmup interval. | 0 | None |
| 1 | Enemies only |
| 2 | Everyone |
| mod_url | • | | | | Web URL of current mod. | http://etpro.anime.net | Example mod URL |
| mod_version | • | | | | Version of current mod. | 3.2.6 | Example mod version |
| mp_currentPlayerType | | • | | 0 | | | |
| mp_currentTeam | | • | | 0 | | | |
| mp_playerType | | • | | 0 | | | |
| mp_team | | • | | 0 | | | |
| mp_weapon | | • | | 0 | | | |
| mv_sensitivity | | • | | 20 | | | |
| N |
|---|
| name | | • | | ETPlayer | Sets the name of the player. | myNewName | Example name |
| net_ip | • | • | | localhost | Specify the internet IP of the server, otherwise 'localhost' | | |
| net_noipx | | • | | 0 | Toggle IPX network protocol. | 0 | Disabled - IPX |
| 1 | Enabled - No IPX |
| net_noudp | • | • | | 0 | Toggle UDP network protocol. | 0 | Disabled - UDP |
| 1 | Enabled - No UDP |
| net_port | • | • | | 27960 | Specify which port to use for the server. | | |
| net_qport | • | • | | 941 | Define the port to connect with. Useful for bypassing annoying routers & firewalls | | |
| net_socksEnabled | | • | | 0 | Support for SOCKS5 proxies. Must be set via command-line. | 0 | Disabled |
| 1 | Enabled |
| net_socksPassword | | • | | | Password for SOCKS server. Must be set via command-line. | | |
| net_socksPort | | • | | 1080 | Port of SOCKS server. Must be set via command-line. | | |
| net_socksServer | | • | | | Address of SOCKS server. Must be set via command-line. | | |
| net_socksUsername | | • | | | Username for SOCKS server. Must be set via command-line. | | |
| nextcampaign | • | | | | Next campaign script to run. | vstr c2 | Example from campaigncycle.cfg |
| nextdemo | | • | | | | | |
| nextmap | • | • | | | | | |
| P |
|---|
| password | | • | | | Set a password to give to servers you connect to. | | |
| pmove_fixed | • | • | | 0 | | | |
| pmove_msec | • | • | | 8 | | | |
| protocol | • | • | | | Current game protocol. | 71 | ET 2.32 (Test) |
| 82 | ET 2.55 |
| 83 | ET 2.56 |
| 84 | ET 2.60 / ET 2.60B |
| R |
|---|
| r_allowExtensions | | • | | 1 | Toggle allowing video-driver OpenGL extensions. | 0 | Disabled |
| 1 | Enabled |
| r_allowSoftwareGL | | • | | 0 | Toggle the use of the default software OpenGL driver supplied by the Operating System. | 0 | Disabled |
| 1 | Enabled |
| r_ambientScale | | • | • | 0.5 | Set the scale or intensity of ambient light on entities. Negative numbers give some interesting colour effects. | 0 | Light off |
| 2 | Full-bright |
| r_ati_fsaa_samples | | • | | 1 | | | |
| r_ati_truform_normalmode | | • | | GL_PN_TRIANGLES_NORMAL_MODE_LINEAR | | | |
| r_ati_truform_pointmode | | • | | GL_PN_TRIANGLES_POINT_MODE_LINEAR | | | |
| r_ati_truform_tess | | • | | 1 | | 0 | Disabled |
| 1 | Enabled |
| r_bonesDebug | | • | • | 0 | Display some debugging hints around character bones. | 0 | Disabled |
| 1 | Enabled |
| r_cache | | • | | 1 | | 0 | Disabled |
| 1 | Enabled |
| r_cacheModels | | • | | 1 | | 0 | Disabled |
| 1 | Enabled |
| r_cacheShaders | | • | | 1 | | 0 | Disabled |
| 1 | Enabled |
| r_clampToEdge | | • | | 1 | Soemthing to do with clamping fog. | 0 | Disabled |
| 1 | Enabled |
| r_clear | | • | • | 0 | Used for map dev : “Clears the screen with a horrible pink color. This means that places which would normally be HOM are bright pink instead, which can be helpful in spotting small gaps or sparklies." (thx ReyalP) | 0 | Disabled |
| 1 | Enabled |
| r_colorMipLevels | | • | | 0 | "Texture visualization tool" | 0 | Disabled |
| 1 | Enabled |
| r_colorbits | • | • | | 0 | Color depth. | 0 | Desktop default |
| 16 | 16-bit |
| 32 | 32-bit |
| r_customaspect | | • | | 1 | | | |
| r_customheight | | • | | 1024 | Specify a custom scren height. Use in conjunction with 'r_mode -1' | | |
| r_customwidth | | • | | 1600 | Specify a custom scren width. Use in conjunction with 'r_mode -1' | | |
| r_debugSort | | • | • | 0 | Entire display turns to grey. Probably best to use with /cycle. | | |
| r_debugSurface | | • | • | 0 | Onscreen and console based surface debugging. | | |
| r_debugSurfaceUpdate | • | • | | 1 | | 0 | Disabled |
| 1 | Enabled |
| r_debuglight | | • | | 0 | Prints light debugging information to the console. | 0 | Disabled |
| 1 | Enabled |
| r_depthbits | • | • | | 24 | Depth buffer. | 0 | Default |
| 16 | 16-bit |
| 24 | 24-bit |
| r_detailtextures | • | • | | 1 | When disabled every stage of a shader is rendered except those with the keyword "detail". When enabled, detail stages are also rendered. In proper use the detail stages are supposed to enhance the texture's visual quality when viewed close up. - Rroff | 0 | No |
| 1 | Yes |
| r_directedScale | | • | • | 1 | Set scale/intensity of light shinning directly upon objects. | | |
| r_displayRefresh | | • | | 0 | | | |
| r_dlightBacks | | • | | 1 | | 0 | Disabled |
| 1 | Enabled |
| r_drawBuffer | | • | | GL_BACK | Set which frame buffer to draw into. Basically you draw into a "back" buffer while simultaneously showing a "front" buffer. Next frame you "swap" these. The benefit is that you won't "see" the actual painting of the image take place. - Questy/Carl | | |
| r_drawSun | | • | | | Set to zero if you do not want to render sunlight into the equation of lighting effects. | 0 | Disabled |
| 1 | Enabled |
| r_drawentities | | • | • | 1 | Toggles drawing entities. | 0 | Disabled |
| 1 | Enabled |
| r_drawfoliage | | • | • | 1 | Toggles drawing map foliage (long grass on Radar for example). | 0 | Disabled |
| 1 | Enabled |
| r_drawworld | | • | | 1 | Toggles drawing the map architecture (everything that isn't an entity). | 0 | Disabled |
| 1 | Enabled |
| r_dynamiclight | • | • | | 1 | Toggle dynamic lighting. | 0 | Disabled |
| 1 | Enabled - Single pass |
| 2 | Enabled - Multipass |
| r_ext_ATI_pntriangles | | • | | 0 | | | |
| r_ext_NV_fog_dist | | • | | 0 | | | |
| r_ext_compiled_vertex_array | | • | | 1 | Toggle hardware compiled vertex array rendering method. Huge performance boost when enabled. | 0 | Disabled |
| 1 | Enabled |
| r_ext_compressed_textures | • | • | | 1 | Toggle compression of textures. Compressed = Slightly longer map-load time + slightly higher FPS. | 0 | Disabled |
| 1 | Enabled |
| r_ext_gamma_control | | • | | 1 | Enable external gamma control settings. | 0 | Disabled |
| 1 | Enabled |
| r_ext_multitexture | | • | | 1 | Huge performance boost when enabled. | 0 | Disabled |
| 1 | Enabled |
| r_ext_texture_env_add | | • | | 1 | Toggle additive blending in multitexturing. If not present, OpenGL limits you to multiplicative blending only, so additive will require an extra pass. - Questy/Carl | 0 | Disabled |
| 1 | Enabled |
| r_ext_texture_filter_anisotropic | | • | | 0 | Anisotropic filtering. 'r_textureAnisotropy' to set the level. | 0 | Disabled |
| 1 | Enabled |
| r_facePlaneCull | | • | | 1 | Toggle culling of brush faces not in view (Disabling will slow FPS). | 0 | Disabled |
| 1 | Enabled |
| r_fastsky | • | • | | 0 | Toggle fast rendering of sky. (Disabled by default and will slow FPS when outdoors. Enabling will disable your ability to see through portals). | 0 | Disabled |
| 1 | Enabled |
| r_finish | | • | | 0 | Sync every frame : Toggle synchronization of rendered frames (engine will wait for GL calls to finish). Disable for higher FPS. | 0 | Disabled |
| 1 | Enabled |
| r_flareFade | | • | | 5 | Set scale of fading of flares in relation to distance. | | |
| r_flareSize | | • | | 40 | | | |
| r_flares | | • | | 1 | Toggle projectile flare and lighting effect. The flare effect is a translucent disk that is used to alter the colors around lights with a corona effect. | 0 | Disabled |
| 1 | Enabled |
| r_fullscreen | | • | | 1 | Toggle full screen or play in a window. | 0 | Disabled - Window |
| 1 | Enabled - Fullscreen |
| r_gamma | | • | | 1.3 | Gamma correction. | 0 - 3 | Valid values |
| r_glDriver | | • | | opengl32 | | | |
| r_glIgnoreWicked3D | | • | | 0 | | 0 | Disabled |
| 1 | Enabled |
| r_highQualityVideo | • | • | | 1 | | | |
| r_ignore | | • | • | 1 | | 0 | Disabled |
| 1 | Enabled |
| r_ignoreFastPath | | • | | 0 | | 0 | Disabled |
| 1 | Enabled |
| r_ignoreGLErrors | | • | | 1 | | 0 | Disabled |
| 1 | Enabled |
| r_ignorehwgamma | | • | | 0 | Ignores hardware gamma setting when enabled. 'r_gamma' will no longer work. | 0 | Disabled |
| 1 | Enabled |
| r_inGameVideo | • | • | | 1 | (shader) videomap support. Needs a vid_restart after enabling. | 0 | Disabled |
| 1 | Enabled |
| r_intensity | | • | | 1 | Intensity of texture colors. | 1 - 1.5 | Valid values |
| r_lastValidRenderer | | • | | (uninitialized) | Last known video driver. | GeForce Go 6100/PCI/SSE2/3DNOW! | Example value |
| r_lightmap | | • | • | 0 | | | |
| r_lockpvs | | • | • | 0 | Disable update to PVS table as player moves through map (new areas not rendered) - Randy | 0 | Disabled |
| 1 | Enabled |
| r_lodCurveError | | • | | 250 | “Determines how quickly polygons are pulled out with distance" - JC | 100 - 10000 | Valid values |
| r_lodbias | • | • | | 0 | Change the geometric level of detail | 0 | High |
| 1 | Medium |
| 2 | Low |
| r_lodscale | | • | • | 5 | Set scale for level of detail adjustment. | | |
| r_logFile | | • | • | | OpenGL sub-system logging. Logs to gl.log file in the main installation directory. | 0 | Off |
| 1 | On |
| r_mapOverBrightBits | | • | | 2 | Set intensity level of lights reflected from textures. | 0 - 3 | Valid values |
| r_maskMinidriver | | • | | | Treat the current OpenGL32 driver as an ICD, even if it is in fact a MCD - Questy/Zoid | 0 | Disabled |
| 1 | Enabled |
| r_maxpolys | | • | | 4096 | | | |
| r_maxpolyverts | | • | | 8192 | | | |
| r_measureOverdraw | | • | • | | | | |
| r_mode | • | • | | 4 | Screen mode. | -1 | Allow custom modes with 'r_customWidth' & 'r_customWidth' |
| 0 - 11 | Use \modelist for details |
| r_nobind | | • | • | 0 | Toggle the binding of textures to triangles. | 0 | Disabled |
| 1 | Enabled |
| r_nocull | | • | | 0 | Toggle whether to render hidden objects. Enabling would hit performance. | 0 | Disabled |
| 1 | Enabled |
| r_nocurves | | • | • | 0 | Map diagnostic command toggles the use of curved geometry. | 0 | Disabled |
| 1 | Enabled |
| r_noportals | | • | • | 0 | Toggle player view through portals. | 0 | Disabled |
| 1 | Enabled |
| r_norefresh | | • | • | 0 | Toggle the refreshing of the rendered display. | 0 | Disabled |
| 1 | Enabled |
| r_normallength | | • | | 0.5 | | | |
| r_novis | | • | • | 0 | The VIS tables hold information about which areas should be displayed from other areas. | 0 | Disabled |
| 1 | Enabled |
| r_nv_fogdist_mode | | • | | GL_EYE_RADIAL_NV | | | |
| r_offsetfactor | | • | | -1 | | | |
| r_offsetunits | | • | | -2 | | | |
| r_oldMode | | • | | | | | |
| r_overBrightBits | | • | | 0 | Enabling on mine borks 'GLsetDeviceGammaRamp' | 0 | Disabled |
| 1 | Enabled |
| r_picmip | • | • | | 1 | Texture detail | 0 | High |
| 1 | Medium |
| 2 | Low |
| 3 | Even lower |
| r_portalOnly | | • | • | 0 | When enabled turns off stencil buffering for portals. This allows you to see the entire portal before it's clipped, i.e. more of the room, to get a better feel for who's in there before you jump in. | 0 | Disabled |
| 1 | Enabled |
| r_primitives | | • | | 0 | Set the rendering method. 2 Gives huge FPS boost. | -1 | Skip drawing |
| 0 | Uses glDrawElements if compiled vertex arrays are present, or strips of glArrayElement if not present |
| 1 | Forces strips |
| 2 | Forces drawElements |
| 3 | Path for non-vertex array testing |
| r_printShaders | | • | | 0 | Logs new shaders to the console, prepending them with '*SHADER*' | 0 | Disabled |
| 1 | Enabled |
| r_railCoreWidth | | • | | 1 | | | |
| r_railSegmentLength | | • | | 32 | | | |
| r_railWidth | | • | | 16 | | | |
| r_rmse | | • | | 0.0 | | | |
| r_roundImagesDown | | • | | 1 | Set rounding down amount (larger = faster, lower quality) - Randy | | |
| r_saveFontData | | • | | 0 | | | |
| r_showImages | | • | | | Toggle displaying a collage of all image files. Texture use debugging tool. | 0 | Disabled |
| 1 | Enabled |
| r_showSmp | | • | • | 0 | Toggle display of multi-processor (SMP) info on the HUD | 0 | Disabled |
| 1 | Enabled |
| r_showcluster | | • | • | | Toggle the display of clusters by number as the player enters them on the currently loaded map - maddog | 0 | Disabled |
| 1 | Enabled |
| r_showmodelbounds | | • | • | 0 | | | |
| r_shownormals | | • | • | 0 | Toggle the drawing of short lines indicating brush and entity polygon vertices, useful when debugging model lighting - Andre Lucas - maddog | 0 | Disabled |
| 1 | Enabled |
| r_showsky | | • | • | 0 | Render the sky in front of other objects. | 0 | Disabled |
| 1 | Enabled |
| r_showtris | | • | • | 0 | Map diagnostic command show triangles, pretty cool looking... | 0 | Disabled |
| 1 | Enabled |
| r_simpleMipMaps | | • | | 1 | Disabling gives slight FPS boost. | 0 | Disabled |
| 1 | Enabled |
| r_singleShader | | • | • | 0 | Toggles the use of a solitary shader - the well-known black and yellow grid texture. Huge FPS boost. | 0 | Disabled |
| 1 | Enabled |
| r_skipBackEnd | | • | • | 0 | Possibly to toggle the skipping of the backend video buffer. | 0 | Disabled |
| 1 | Enabled |
| r_smp | | • | | | Multi-processor acceleration code. (Not implemented) | 0 | Disabled |
| 1 | Enabled |
| r_speeds | | • | • | 0 | Show the rendering info e.g. how many triangles are drawn. | 0 | Disabled |
| 1 | Enabled |
| r_stencilbits | | • | | 0 | Stencil bit depth. | 0 | Default? |
| 8 | 8-bit |
| 16 | 16-bit |
| r_stereo | | • | | | | | |
| r_subdivisions | • | • | | 4 | Set maximum level of detail. (an example would be the complexity of curves. | 1 | Highest detail |
| r_swapInterval | | • | | 0 | Toggle frame swapping (Vsync). | 0 | Disabled |
| 1 | Enabled |
| r_textureAnisotropy | | • | | 1.0 | Set level of anisotropic filtering. | 1.0 - ?.? | Level of anisotropy |
| r_textureMode | • | • | | GL_LINEAR_MIPMAP_NEAREST | Select texture mode. | GL_LINEAR_MIPMAP_NEAREST | Bilinear |
| GL_LINEAR_MIPMAP_LINEAR | Trilinear |
| r_texturebits | • | • | | 32 | Set number of bits used for each texture. | 0 | Default |
| 16 | 16-bit |
| 32 | 32-bit |
| r_trisColor | | • | | 1.0 1.0 1.0 1.0 | Sets colour for r_tris. | 0.0 0.0 0.0 0.0 | <R G B A> (Black) |
| 1.0 1.0 1.0 1.0 | <R G B A> (White) |
| r_uiFullScreen | • | • | | 1 | | | |
| r_verbose | | • | • | 0 | Toggle display of rendering commands as they happen, on the console. | 0 | Disabled |
| 1 | Enabled |
| r_wolffog | | • | • | 1 | Enables and disables fog. | 0 | Disabled |
| 1 | Enabled |
| r_zfar | | • | • | 0 | Distance for culling distant objects. Seems broken and causes the connection to become interupted. | | |
| r_znear | | • | • | 3 | Distance for culling objects close to player. Seems broken and causes the connection to become interupted. | | |
| rate | | • | | 5000 | Cap on the connection bandwidth to use. 1000=~1Kb/s | 4000 | Modem |
| 5000 | ISDN |
| 25000 | LAN/CABLE/xDSL |
| rconAddress | | • | | | Set address of server to send RCON to if not already connected to it. | l0x.in | RCON will be sent to 'l0x.in' |
| rconPassword | • | • | | | Set RCON password for remote console control of the server. | | |
| refereePassword | • | • | | none | Set referee password. Doesn't seem to do anything? | | |
| S |
|---|
| s_bits | | • | | 16 | Sound bit-rate. Has to be set via command-line. | 16 | 16-bit |
| s_channels | | • | | 2 | Number of sound channels. Has to be set via command-line. | 2 | Stereo |
| s_currentMusic | | • | | | Last played music file. | sound/music/menu_server.wav | Example value. |
| s_debugMusic | | • | | 0 | Print some music debugging information to the console. | | |
| s_defaultsound | | • | | 0 | | | |
| s_doppler | | • | | 1 | | | |
| s_initsound | | • | | 1 | | | |
| s_khz | | • | | 22 | Sound sample-rate (khz). | 11 | Low |
| 22 | High |
| 44 | Ultra high |
| s_mixPreStep | | • | | 0.05 | | | |
| s_mixahead | | • | | 0.2 | Set delay before mixing sound samples. | | |
| s_musicvolume | | • | | 0.25 | Sets volume of the music. | 0 | Mute |
| 1.0 | Full |
| s_mute | | • | | 0 | Toggles muting all audio. | 0 | Disabled |
| 1 | Enabled |
| s_nocompressed | | • | | 0 | | | |
| s_separation | | • | | 0.5 | Probably stereo separation but doesn't do anything. | | |
| s_show | | • | | 0 | Lists in console every sound when it is played | 0 | Disabled |
| 1 | Enabled |
| s_testsound | | • | | 0 | Replaces all audio with a test-tone. | 0 | Disabled |
| 1 | Enabled |
| s_volume | | • | | 0.8 | Effects volume. | 0 | Mute |
| 1.0 | Full |
| s_wavonly | | • | | 0 | | | |
| savegame_filename | • | | | | | | |
| savegame_loading | • | • | | 0 | | | |
| scr_conspeed | | • | | 3 | Speed of the console window opening. | 0 - ???? | Speed |
| sensitivity | | • | | 5 | Sensitivity of the mouse. | 0 - ???? | Sensitivity |
| server1 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server2 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server3 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server4 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server5 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server6 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server7 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server8 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server9 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server10 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server11 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server12 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server13 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server14 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server15 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server16 | | • | | | Holds IP/URL of a server from the favorite servers list - Dr Qube | | |
| server_autoconfig | • | • | | 0 | Pre-set configurations. | | |
| server_motd0 | • | • | | Enemy Territory MOTD | 1st MOTD line to be displayed on map load after 'sv_hostname'. | | |
| server_motd1 | • | • | | | 2nd MOTD line to be displayed on map load. | | |
| server_motd2 | • | • | | | 3rd MOTD line to be displayed on map load. | | |
| server_motd3 | • | • | | | 4th MOTD line to be displayed on map load. | | |
| server_motd4 | • | • | | | 5th MOTD line to be displayed on map load. | | |
| server_motd5 | • | • | | | 6th MOTD line to be displayed on map load. | | |
| session | • | | | | Gametype, round? and mapname. | 2 0 goldrush | Example value (Objective gametype, Round 1, Map: goldrush) |
| session0 | • | | | 3 12500 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ??? | | |
| session1 | • | | | 3 15850 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ??? | | |
| sessionstats0 | • | | | 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0 0 0 0 0 0 0 | ??? | | |
| sessionstats1 | • | | | 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0 0 0 0 0 0 0 | ??? | | |
| showdrop | • | • | | 0 | Toggle display of dropped packets. | 0 | Disabled |
| 1 | Enabled |
| showpackets | • | • | | 0 | Shows sent and received packets on the console. | 0 | Disabled |
| 1 | Enabled |
| snaps | | • | | 20 | “Snapshots" per second. | | |
| sv_allowAnonymous | • | • | | 0 | Designed to flag whether the server was public or not, but replaced by g_needpass. | 0 | Disabled |
| 1 | Enabled |
| sv_allowDownload | • | • | | 1 | Toggles allowing clients to download missing files from the server. | 0 | Disabled |
| 1 | Enabled |
| sv_cheats | • | • | | 1 | Toggle allowing cheats such as \noclip, \god etc. Has to be set on the command-line or via ETPro's \forcecvar command. | 0 | Disabled |
| 1 | Enabled |
| sv_dl_maxRate | • | • | | 42000 | Sets the maximum speed clients can download files from the server. Engine limited to ~26700 (~26KB/s) | | |
| sv_floodProtect | • | • | | 1 | | | |
| sv_fps | • | • | | 20 | Set the max frames per second the server sends the client - effectively the frequency of server calculating states. Leave at 20, else ET breaks. | | |
| sv_fullmsg | • | • | | Server is full. | Displayed to players trying to connect to a full server while retrying. | Sorry, the server is full\n Please hang on... | Example value |
| sv_hostname | • | • | | ETHost | Sets the name of the server. This is what shows up in server lists. | My ET Server name | Example value |
| sv_keywords | • | • | | | | | |
| sv_killserver | • | • | | 0 | When set to '1' shuts down the game. | 1 | Shutdown game |
| sv_lanForceRate | • | • | | 1 | Toggle for forcing very high rate setting for clients detected (sometimes wrongly) as connecting via LAN. | 0 | Disabled |
| 1 | Enabled |
| sv_mapChecksum | • | • | | | | -1157738090 | Example value (Goldrush) |
| sv_master1 | • | • | | etmaster.idsoftware.com | Address of the master server. | | |
| sv_master2 | • | • | | | Address of additional master server. | | |
| sv_master3 | • | • | | | Address of additional master server. | | |
| sv_master4 | • | • | | | Address of additional master server. | | |
| sv_master5 | • | • | | | Address of additional master server. | | |
| sv_maxPing | • | • | | 0 | Maximum ping allowed on connecting. | 0 | Disabled |
| 1 - ∞ | Ping in milliseconds |
| sv_maxRate | • | • | | 0 | Option to force all clients to play with a max rate. This can be used to limit the advantage of LPB, or to cap bandwidth utilization for a server. Note that rate is ignored for clients that are on the same LAN. | | |
| sv_maxclients | • | • | | 20 | Maximum number of clients. | 0 | Disabled |
| sv_minPing | • | • | | | Minimum ping allowed on connecting. | 0 | Disabled |
| 1 - ∞ | Ping in milliseconds |
| sv_minguidage | • | • | | 0 | The minimum age a player's GUID has to be to be allowed to connect.Since GUIDs are easily changed this could help limit cheaters getting around bans by aqquiring a new GUID.Of course this would also limit legitimate players who have just installed the game for the first time, or players who have re-installed the game without backing up their 'etkey' file. | 1 - ∞ | Age in days |
| sv_onlyVisibleClients | • | • | | 0 | | | |
| sv_packetdelay | • | • | | 0 | | | |
| sv_packetloss | • | • | | 0 | | | |
| sv_padPackets | • | • | | 0 | | | |
| sv_pakNames | • | • | | | PK3 files found in the current search path(s). | etpro/etpro-3_2_6 etmain/pak2 etmain/pak1 etmain/pak0 etmain/mp_bin | Example value (ETPro 3.2.6 client PK3 | stock 'pak0.pk3' / 'pak1.pk3' / 'pak2.pk3' / 'mp_bin.pk3' etmain files) |
| sv_paks | • | • | | | Checksums of PK3 files found in the current search path(s). | -1886071931 608521179 1581790464 -1721695896 2004278281 | Example value |
| sv_paused | • | • | | 0 | | | |
| sv_privateClients | • | • | | 0 | Number of the 'sv_maxclients' slots reserved for clients with the privatePassword. | | |
| sv_privatePassword | • | • | | | Password required to join a server as a private client when all other slots are occupied. | | |
| sv_punkbuster | • | • | | 0 | On the command-line can be used to enable punkbuster, otherwise use "pb_sv_enable" | 0 | Disabled |
| 1 | Enabled |
| sv_pure | • | • | | 1 | Toggles check that client's files are the same as the servers (basic anticheat).Disable to allow players to use their own downloaded sound packs / skin packs, without having to have them on the server. | 0 | Disabled |
| 1 | Enabled |
| sv_reconnectlimit | • | • | | 3 | | | |
| sv_referencedPakNames | • | • | | | PK3 files that the server is currently referencing. These are the files that the client needs to have an identical match to to be allowed to connect.If a client is missing any of the files referenced (except for standard game installation files), then they will attempt to download them. | etpro/etpro-3_2_6 etmain/pak0 | Example value |
| sv_referencedPaks | • | • | | | Checksums of PK3 files currently referenced. | -1886071931 -1721695896 | Example value |
| sv_running | • | • | | 0 | Whether or not the dedicated server is running. | 0 | Not running |
| 1 | Running |
| sv_serverid | • | • | | 0 | Server I.D.? | | |
| sv_serverRestarting | • | | | 1 | | | |
| sv_showAverageBPS | • | • | | 0 | Show average bytes per second? | 0 | Disabled |
| 1 | Enabled |
| sv_showloss | • | • | | | | | |
| sv_tempbanmessage | • | • | | You have been kicked and are temporarily banned from joining this server. | Message given to temporarily banned players when they attempt to rejoin within the kick time. | You have been kicked and are temporarily banned from joining this server. | Example value |
| sv_timeout | • | • | | 240 | Duration before disconnecting clients that arent communicating to server at all? - Default 4 minutes. | | |
| sv_wwwBaseURL | • | • | | | URL containing the etmain (and/or Mod) folder for WWW downloading. | http://l0x.in/.etwolf | Example value |
| sv_wwwDlDisconnected | • | • | | 0 | Toggles disconnecting players while they download files. Seems safer. | 0 | Disabled |
| 1 | Enabled |
| sv_wwwDownload | • | • | | 0 | Allow clients to download missing files from an HTTP/FTP URL. | | |
| sv_wwwFallbackURL | • | • | | | Supposed to be alternative download location. Doesn't actually work. | | |
| sv_zombietime | • | • | | 2 | | | |
| sys_cpuid | | • | | | Stores a number identifying the CPU. | 48 | Example value |
| sys_cpustring | | • | | detect | Stores the name of the CPU. | AMD w/ 3DNow! | Example value |
| T |
|---|
| team_maxCovertops | • | | | -1 | Maximum number of covert ops allowed on each team. | -1 | Unlimited |
| 0 | None |
| 1 - ∞ | Number allowed |
| team_maxEngineers | • | | | -1 | Maximum number of engineers allowed on each team. | -1 | Unlimited |
| 0 | None |
| 1 - ∞ | Number allowed |
| team_maxFieldops | • | | | -1 | Maximum number of field ops allowed on each team. | -1 | Unlimited |
| 0 | None |
| 1 - ∞ | Number allowed |
| team_maxFlamers | • | | | -1 | Maximum number of flamethrowers allowed on each team. | -1 | Unlimited |
| 0 | None |
| 1 - ∞ | Number allowed |
| team_maxMedics | • | | | -1 | Maximum number of medics allowed on each team. | -1 | Unlimited |
| 0 | None |
| 1 - ∞ | Number allowed |
| team_maxMg42s | • | | | -1 | Maximum number of mobile M42s allowed on each team. | -1 | Unlimited |
| 0 | None |
| 1 - ∞ | Number allowed |
| team_maxMines | • | | | -1 | Maximum number of mines allowed per team. | -1 | Unlimited |
| 0 | None |
| 1 - ∞ | Number allowed |
| team_maxMortars | • | | | -1 | Maximum number of mortars allowed on each team. | -1 | Unlimited |
| 0 | None |
| 1 - ∞ | Number allowed |
| team_maxPanzers | • | • | | -1 | Maximum number of panzerfausts allowed on each team. | -1 | Unlimited |
| 0 | None |
| 1 - ∞ | Number allowed |
| team_maxplayers | • | • | | -1 | Maximum number of players allowed on each team. | -1 | Unlimited |
| 0 | None |
| 1 - ∞ | Number allowed |
| team_maxfilegrenades | • | | | -1 | Maximum number of rifle grenades allowed on each team. | -1 | Unlimited |
| 0 | None |
| 1 - ∞ | Number allowed |
| team_maxSoldiers | • | | | -1 | Maximum number of soldiers allowed on each team. | -1 | Unlimited |
| 0 | None |
| 1 - ∞ | Number allowed |
| team_nocontrols | • | • | | 1 | Toggles allowing team controls (\pause, \lock, \speclock, ) | 0 | Disabled - Controls available |
| 1 | Enabled - No team controls |
| timedemo | • | • | • | 0 | Enable and run a demo to get a benchmark result at the end. | 0 | Disabled |
| 1 | Enabled - Run demo with \demo to get benchmark result at the end. |
| timegraph | | • | • | 0 | Graph along the bottom of the screen... | | |
| timelimit | • | • | | 0 | Timelimit of current map. | 1 - ∞ | Time in minutes |
| timescale | • | • | • | 1 | 0 Stops the console background animation from running... | | |
| ttycon | • | | | 1 | | | |
| U |
|---|
| ui_Q3Model | | • | | 1 | | | |
| ui_URL | | • | | | | | |
| ui_autoredirect | | • | | 0 | Toggle allowing servers to auto-redirect you to another server when full. | 0 | Disabled |
| 1 | Enabled |
| ui_blackout | | • | | 0 | | | |
| ui_browserGameType | | • | | 0 | | | |
| ui_browserMaster | | • | | 0 | | | |
| ui_browserShowAntilag | | • | | 0 | Includes or excludes browsers with support for modem players from the server list. | 0 | Filter disabled |
| 1 | Only show |
| 2 | Don't show |
| ui_browserShowETPro | | • | | 1 | Includes or excludes browsers running ET Pro. | 0 | Filter disabled |
| 1 | Only show |
| 2 | Don't show |
| ui_browserShowEmptyOrFull | | • | | 0 | Includes or excludes empty and full servers from the server list. | 0 | Filter disabled |
| 1 | Only show |
| 2 | Don't show |
| ui_browserShowFriendlyFire | | • | | 0 | Includes or excludes servers where team mates can damage each other from the server list. | 0 | Filter disabled |
| 1 | Only show |
| 2 | Don't show |
| ui_browserShowMaxlives | | • | | 0 | Includes or excludes servers that limit the number of player lives per match from the server list. | 0 | Filter disabled |
| 1 | Only show |
| 2 | Don't show |
| ui_browserShowPasswordProtected | | • | | 0 | Includes or excludes password protected servers from the server list. | 0 | Filter disabled |
| 1 | Only show |
| 2 | Don't show |
| ui_browserShowPunkBuster | | • | | 0 | Includes or excludes Punkbuster servers from the server list. | 0 | Filter disabled |
| 1 | Only show |
| 2 | Don't show |
| ui_browserShowTeamBalanced | | • | | 0 | Includes or excludes servers that enforce balanced teams from the server list. | 0 | Filter disabled |
| 1 | Only show |
| 2 | Don't show |
| ui_browserShowWeaponsRestricted | | • | | 0 | Includes or excludes servers that limit the number of available heavy weapons from the server list. | 0 | Filter disabled |
| 1 | Only show |
| 2 | Don't show |
| ui_browserSortKey | | • | | 4 | | | |
| ui_campaignIndex | | • | | 0 | | | |
| ui_cdkeychecked | | • | | 0 | N/A | | |
| ui_class | | • | | Soldier | | | |
| ui_cmd | | • | | | | | |
| ui_connecting | | • | | 1 | | | |
| ui_ctf_capturelimit | | • | | 8 | N/A | | |
| ui_ctf_friendly | | • | | 0 | N/A | | |
| ui_ctf_timelimit | | • | | 30 | N/A | | |
| ui_currentCampaign | | • | | 0 | | | |
| ui_currentCampaignCompleted | | • | | 0 | | | |
| ui_currentMap | | • | | 0 | | | |
| ui_currentNetCampaign | | • | | 0 | | | |
| ui_currentNetMap | | • | | 0 | | | |
| ui_dedicated | | • | | 0 | | | |
| ui_ffa_fraglimit | | • | | 20 | | | |
| ui_ffa_timelimit | | • | | 0 | | | |
| ui_gametype | | • | | 3 | | | |
| ui_glCustom | | • | | 4 | | | |
| ui_handedness | | • | | | | | |
| ui_isSpectator | | • | | 1 | | | |
| ui_joinGametype | | • | | -1 | Which gametype to display in the server browser. | -1 | All |
| 2 | Objective |
| 3 | Stopwatch |
| 4 | Campaign |
| 5 | Last man standing |
| ui_lastServerRefresh_0 | | • | | 0 | Last time the server list in the browser was refreshed. | Aug-28, 2009 at 00:53 | Example |
| ui_lastServerRefresh_1 | | • | | 0 | Last time the server list in the browser was refreshed. | Aug-28, 2009 at 00:53 | Example |
| ui_lastServerRefresh_2 | | • | | 0 | Last time the server list in the browser was refreshed. | Aug-28, 2009 at 00:53 | Example |
| ui_limboMode | | • | | 0 | | | |
| ui_limboOptions | | • | | 0 | | | |
| ui_limboPrevOptions | | • | | 0 | | | |
| ui_mapIndex | | • | | 0 | | | |
| ui_master | | • | | 0 | | | |
| ui_menuFiles | | • | | ui/menus.txt | | | |
| ui_modURL | | • | | | Web URL of the current modificiation. | http://etpro.anime.net | Example |
| ui_mousePitch | | • | | 0 | | | |
| ui_netGametype | | • | | 4 | Holds whether maps or campaigns are being shown in the in-game vote/referee/RCON menu. | 2 | Maps |
| 4 | Campaigns |
| ui_netSource | | • | | 1 | The source of the server browser servers. | 0 | Local |
| 1 | Internet |
| 2 | Favourites |
| ui_notebookCurrentPage | | • | | 1 | | | |
| ui_objective | | • | | | | | |
| ui_prevClass | | • | | -1 | | | |
| ui_prevTeam | | • | | -1 | | | |
| ui_prevWeapon | | • | | -1 | | | |
| ui_profile | | • | | | | | |
| ui_profile_create_error | | • | | | | | |
| ui_profile_mousePitch | | • | | | | | |
| ui_r_colorbits | | • | | | | | |
| ui_r_depthbits | | • | | | | | |
| ui_r_detailtextures | | • | | | | | |
| ui_r_dynamiclight | | • | | | | | |
| ui_r_ext_compressed_textures | | • | | | | | |
| ui_r_gamma | | • | | | | | |
| ui_r_lodbias | | • | | | | | |
| ui_r_mode | | • | | | | | |
| ui_r_picmip | | • | | | | | |
| ui_r_subdivisions | | • | | | | | |
| ui_r_texturebits | | • | | | | | |
| ui_r_texturemode | | • | | | | | |
| ui_rate | | • | | | | | |
| ui_sensitivity | | • | | | | | |
| ui_serverStatusTimeOut | | • | | 7000 | | | |
| ui_showtooltips | | • | | 1 | Display tooltips in the UI | 0 | Disabled |
| 1 | Enabled |
| ui_spSelection | | • | | | | | |
| ui_team | | • | | Axis | | | |
| ui_teamArenaFirstRun | | • | | 1 | | | |
| ui_team_fraglimit | | • | | 0 | | | |
| ui_team_friendly | | • | | 1 | | | |
| ui_team_timelimit | | • | | 20 | | | |
| ui_userAlliedRespawnTime | | • | | 0 | | | |
| ui_userAxisRespawnTime | | • | | 0 | | | |
| ui_userTimeLimit | | • | | 0 | | | |
| ui_weapon | | • | | MP 40 | | | |
| username | • | • | | | O.S. Username | root | Example |
| V |
|---|
| version | • | • | | | Holds the game version and build date. | ET 2.60b win-x86 May 8 2006 | Example |
| vid_xpos | | • | | 3 | | | |
| vid_ypos | | • | | 22 | | | |
| viewlog | • | • | • | 0 | | | |
| vm_cgame | • | • | | 0 | | | |
| vm_game | • | • | | 0 | | | |
| vm_ui | • | • | | 0 | | | |
| vote_allow_antilag | • | • | | | Allow voting on anti-lag setting. | | |
| vote_allow_balancedteams | • | | | | Allow voting on balanced teams setting. | | |
| vote_allow_cointoss | • | | | | Allow voting for a coin-toss. | | |
| vote_allow_comp | • | • | | | Allow voting for competition settings. | | |
| vote_allow_config | • | | | | Allow voting for configs. | | |
| vote_allow_friendlyfire | • | • | | | Allow voting on friendly-fire setting. | | |
| vote_allow_gametype | • | • | | | Allow voting on gametype setting. | | |
| vote_allow_kick | • | • | | | Allow voting to kick a player. | | |
| vote_allow_matchreset | • | • | | | Allow voting for the match to be reset. | | |
| vote_allow_map | • | • | | | Allow voting for a new map. | | |
| vote_allow_mutespecs | • | • | | | Allow voting to mute spectators. | | |
| vote_allow_muting | • | • | | | Allow voting mute a player. | | |
| vote_allow_nextmap | • | • | | | Allow voting start the next map. | | |
| vote_allow_pub | • | • | | | Allow voting for public settings. | | |
| vote_allow_referee | • | • | | | Allow voting to make a player referee. | | |
| vote_allow_shuffleteams | • | • | | | | | |
| vote_allow_shuffleteamsxp | • | • | | | Allow voting to shuffle teams by XP. | | |
| vote_allow_surrender | • | | | | Allow voting to surrender. | | |
| vote_allow_swapteams | • | • | | | Allow voting to swap teams. | | |
| vote_allow_timelimit | • | • | | | Allow voting on the timelimit. | | |
| vote_allow_warmupdamage | • | • | | | Allow voting on the warmup damage setting. | | |
| vote_limit | • | • | | | | | |
| vote_percent | • | • | | | Percentage of player who have to vote 'Yes' for it to be passed. | | |
| voteFlags | • | | | 0 | | | |
| W |
|---|
| win_hinstance | | • | | | | | |
| win_wndproc | | • | | | | | |
| wstats0 | • | | | 0 | | | |
| Z |
|---|
| z_serverflags | • | | | 0 | | | |