CVAR's
CVARServerClientCheatDefaultDescriptionValueResult
Total74803
B
b_altHudFlags0Bitmask for controlling various hud settings if b_altHud = 1 or 2.0Disabled
1Move round timer
2Remove ranks
3Ranks + Timer
4Move popups
5Timer + Popups
6Ranks + Popups
7Timer + Ranks + Popups
8+Custom (drag and drop not working, coding was never finished)
b_althud0Controls which HUD design you use.0Normal HUD
1Alternative HUD
2Alternative HUD 2
3Customised (custom mode where you can drag and drop the hud objects (i.e. compass, chargebar etc) where you would like them, but work was never finished on this.)
b_antilag1Controls whether your shots are lag-compensated by the server0Disabled
1ETPro anti-lag enabled
2ETMain anti-lag enabled
b_antiwarp1Control that prevents players from abusing 'warping'0Disabled
1Enabled
b_backupcvars1Controls whether CVAR backup files are generated when your CVAR's do not match the server's restrictions.0Disabled
1Enabled
b_centeredWeapons1Centers weapon models on entity origins, making weapon pickup more predictable.0Disabled
1Enabled
b_chatAlpha0.33Defines the alpha of the chat text.0.00100% Transparent
1.00100% Opaque
b_chatflags1Controls whether the team flag is drawn by each chat text.0Disabled
1Enabled
b_chatsounds0Controls playing a sound with chats.0Disabled
1Enabled
b_cmdwarnings1Controls notifications from the tjl_* commands.0Disabled
1Enabled
b_cvarlist
b_debugSnapEnts00Disabled
1Enabled
b_debugfakebmodel0Controls debugging EF_FAKEBMODEL brushes in map scripts.0Disabled
1Enabled
b_debuglocations0Bitmask to enable debugging/design aids for location names. Works with external dats as well as target_location ents.0Default
1Draw a bubble sprite at each location marker. The nearest location is drawn in green, with all the others being drawn in red.
2Add a dynamic light at each location marker. The nearest location is lit in red, with all the others being lit in green
4Draw floating text at each location marker containing the location's name. The nearest location is colored green instead of white.
8Send updates to other players when a location is added, deleted, or renamed. This function is designed to allow several people to work on adding locations to a level simultaneously.
16Accept updates to locations from other players who are using b_debuglocations 8.
b_demo_autotimescale1Controls the timescale to switch to when a weapon set in b_demo_autotimescaleweapons is fired.
b_demo_autotimescaleweapons0Bitmask to automatically change the timescale when a certain type of weapon is fired.0Disabled
1Panzerfaust
2Grenade
4Dynamite
8Mortar
16Smoke grenade / airstrike marker
b_demo_dynamitecam0Controls whether to attach the camera to dynamite during demo playback.0Disabled
1Enabled
b_demo_dynamitecounter0Controls drawing a floating counter above armed dynamite during demo playback and when spectating as a shoutcaster.0Disabled
1Enabled
b_demo_followxDistance50Controls camera X offset when attached to a weapon.
b_demo_followyDistance0Controls camera Y offset when attached to a weapon.
b_demo_followzDistance20Controls camera Z offset when attached to a weapon.
b_demo_freecamspeed800Controls the freecam movement speed.
b_demo_grenadecam0Controls whether to attach the camera to these types of grenades during demo playback.0Disabled
1Grenades (hand-thrown thrown and rifle grenades)
2Airstrike markers, smoke grenades
31 + 2
b_demo_lookat-1Causes the freecam to lock its view on the specified player (i.e. /b_demo_lookat <clientnum>).-1Disabled
0+Client number
b_demo_mortarcam0Controls whether to attach the camera to mortars during demo playback.0Disabled
1Enabled
b_demo_nametags0Bitmask controlling how floating names above each player are drawn during demo playback and when spectating as a shoutcaster.0Disabled
1Draw visible players
2Draw all players
4Draw the player's client number
8Draw the player's class
b_demo_nopitch1Controls whether the camera pitches while it's attached to weapons.0Disabled (Pitches)
1Enabled (No pitching)
b_demo_panzercam0Controls whether to attach the camera to panzers during demo playback.0Disabled
1Enabled
b_demo_pitchturnspeed140Defines the pitch turn speed while using the +freecam_* commands (demo playback only).0 - ?Pitch turn speed
b_demo_playersprites1Controls whether the floating sprites (e.g. voicechat, objective, invulnerability, fireteam, and connection markers) are drawn above players' heads in demo playback.0Disabled
1Enabled
b_demo_pvshint0Controls whether to draw a line from the freecam origin to the origin of the demo recorder.0Disabled
1Enabled
b_demo_rollspeed140Defines the roll speed while using the +freecam_* commands (demo playback only).0 - ?Roll speed
b_demo_teamonlymissilecam0Controls whether to attach the camera to weapons fired by demo recorders team only.0Disabled
1Enabled
b_demo_yawturnspeed140Defines the yaw turn speed while using the +freecam_* commands (demo playback only).0 - ?Yaw turn speed
b_demorecord_statusline470Controls the y offset of the demo/TJL/TJG recording status line.-1Disabled
0 - 480Valid values
b_descriptiveTextscale0.8Controls the limbo HUD text size.0 - 2.00Valid values
b_drawPromotions1Controls whether the rank promotion messages are shown (and whether sounds played) when receiving a promotion.0Disabled
1Enabled
b_drawRewards1Controls whether skill level increases and reward messages are shown (and whether sounds played).0Disabled
1Enabled
b_drawclock0Controls whether to show a clock with your local system time on the HUD.0Disabled
1Enabled
b_drawranks1Controls whether ranks of other players are drawn when using cg_crosshairnames.0Disabled
1Enabled
b_drawspectatoralpha1.0Defines the alpha of the "spectator", "shoutcaster", "freecam", etc. notices.0.00100% Transparent
1.00100% Opaque
b_drawspectatorteamflags1Controls whether to draw a small team flag beside the player name when following players in spectator mode.0Disabled
1Enabled
b_drawspeed0Controls whether to draw a speedometer on the HUD.0Disabled
1UPS Counter
2UPS + Max
3Speed-o-meter
4UPS + Max + speed-o-meter
5UPS + Speed-o-meter
b_fireteamLatchedClass0Controls showing latched player class instead of rank in fire-team HUD display0Disabled
1Enabled
b_fireteamAlpha1.0Defines the alpha of the fireteam overlay0.00100% Transparent
1.00100% Opaque
b_goatsound1Controls whether a sound is played on knife kills.0Disabled
1Enabled
b_hitsounds0Controls whether to enable hit sounds.0Disabled
1Enabled
2Head shots only
b_hudYoffset10.0Moves the hud so it is out of the way of the demo status line. Set to 0 to move the hud flush with the edge of the screen.0 - 640Valid values
b_killshot_delay0Determines the time in milliseconds to take an automatic screenshot after you kill someone.0Disabled
1 - ∞Time in ms
b_lagometerAlpha1.0Defines the alpha of the lagometer.0.00100% Transparent
1.00100% Opaque
b_locationJustify0Controls justification of locations in fireteam hud.-1Left justify with padding
0Left justify no padding
1Right justify with padding
b_locationMaxChars25Controls the number of characters of location names in the fireteam HUD.0-76Number of characters
b_locationMode0Bitmask to control how locations are displayed in the fireteam HUD.0Default, equivalent to '1'
1Show location names
2Show location coordinates
4Do not check whether locations are in your PVS when searching for a location name. Applies to b_debuglocations and add/del/etc. too.
8Don’t fall back to location coordinates when no location name was found, instead, show "unknown"
b_logbanners1Controls whether banner messages are always logged to the console.0Disabled
1Enabled
b_mapzoom5.159Controls the zoom level for the map shown in the compass1.0 - 7.43Valid values
b_muzzleflash1Controls whether the first-person muzzleflash is drawn.0Disabled
1Enabled
b_noactivatelean0Controls whether to enable/disable leaning behaviour when strafing with +activate.0+activate and +moveleft/+moveright causes the player to lean left/right.
1Leaning behaviour is disabled.
b_numPopups-1Controls the maximum number of popup messages displayed on the HUD at once.-1Use ETmain cg_drawSmallPopupIcons setting, (if cg var = 0, 5 popups), (if cg var = 1, 8 popups).
0Disable popup messages
1 - 20Number of popups
b_optimizeprediction1Enables arQon's optimized prediction for increased FPS, especially on high ping connections.0Disabled
1Enabled
b_panzerhack1Controls whether the secondary MP40/Thompson (for a soldier with level 4 heavy weapons) is moved to weaponbank 2.0Disabled
1Enabled
b_popupTime1000Defines the time in milliseconds that popups will be delayed.0 - ?Time in ms.
b_popupfadetime2500Defines the time in milliseconds that popups take to fade out.0 - ?Time in ms.
b_popupstaytime2000Defines the time in milliseconds that popups will stay before fading.0 - ?Time in ms.
b_predefineddemokeys1Controls whether demo playback uses hard-coded key bindings, which cannot be overridden.0Disabled - Lets you use your own key bindings in demo playback, at the loss of the predefined key actions.
1Enabled - Hard-coded key bindings, which cannot be overridden.
b_shovesounds1Controls whether you hear shove sounds.0Disabled
1Enabled
b_simpleItems0.Controls whether to draw sprites instead of models for items, for a slight performance/visibility increase.
b_speedinterval100Defines the time in milliseconds between two speedometer updates.0 - Time in ms
b_speedunit0Controls the speed unit used for the speed-o-meter0UPS
1MP/H
2KM/H
b_textcolorfilterStrips certain colour characters from names and most text messages.Disabled
*Filter all colours
b_tjg_ghostfx2Controls special effects for trick jump ghosts to distinguish them from normal players.0No effect.
1Flicker.
2Ghost.
3Flaming.
4Flame only.
b_tjl_colorgreenSets the default trick jump line color-1Disabled
Any hex RGB color values (e.g. 0x56789a), or a known color name (e.g. 'red', 'white', 'green', etc)Valid values
b_tjl_draw1Controls whether trick jump lines will be drawn.0Disabled
1Enabled
b_tjl_quickslot0Defines the slot used when specifying "quickslot" to tjl_startrecord, this is also the slot used by tjl_menu.0Disabled
b_tjl_showmaxspeed0Controls whether the top speed reached will be drawn at the appropriate point on a trickjump line0Disabled
1Enabled
b_tjl_stepsize0.5Controls the minimum distance between any two points of the drawn trick jump line (increasing this may improve rendering performance for very long lines)0 - Step size
b_tjl_stoponnomove1Controls whether the trick jump line recording will automatically stop when the player being recorded stops moving.0Disabled
1Enabled
b_tracers1Controls whether bullet tracers are drawn0Disabled
1All players
2Other players only
b_votetextscale0.8Defines the scaling for the vote text.0 - 2.00Text scale
b_watermarkAlpha1Defines the alpha of a watermark.0.00100% Transparent
1.00100% Opaque
b_weapaltReloads1Controls whether weapalt doubles as reload for weapons lacking an alternate fire mode.0Disabled
1Enabled
b_anticheat1Controls ETPro's anticheat0Disabled
1Enabled (normal restriction, recommended)
2More restrictive
3Only allow 100% clean players (not recommended)
b_antiwarp1Control that prevents players from abusing 'warping'.0Disabled
1Enabled
b_banner0Use for specifying the text of each bannerb_banner1This is banner 1
b_banner1 - b_banner999Valid values
b_bannerlocation128Bitmask which determines the location of the banners print out area.0 / 8Player chat area
1 / 16Left popup area (not recommended)
2 / 32Centered above the chat area
3 / 64Console only
4 / 128Banner area (top of screen, default, recommended).
b_banners0Defines the number of rotating server banners0Disabled
1 - 999Valid values
b_bannertime0Defines the duration between banners in seconds.? - ?Valid values
b_brokenlogtimestamps0Controls whether timestamps are written in a fixed-width 7 character space. This should only be enabled if you are using a log file analyser that requires the broken timestamps in order to function properly.0Disabled
1Enabled
b_campaignfileAllows specifying a specific campaign file, so that clients aren't forced to download every referenced PK3 file on the server.scripts/xxx.campaignxxx.campaign file.
b_chargetransfer1Controls whether use of mines to transfer charge between players or 'store charge' (exploit) is allowed.0Disabled
1Enabled
b_cheatkicktime-1Duration of auto-kick for cheater detections. If left disabled a report will still be logged in the b_cheatlog, if b_cheatlog is not set it logs cheat messages to g_logfile.-1Disabled
1 - ?Time in minutes
b_cheatlogDefines the name of the cheat log (ETPro anticheat). If b_cheatlog is is not set, it will still log cheat messages to g_logfile.Disabled
etpro_cheats.logName of log file
b_configShortname of the current loaded config.Global6v6Example value.
b_cursefilterDetermines which words you would like filtered out, but it’s not a good filter as players can spell swear words in many different ways using numbers, letter spacing etc and there are just to many variations to include in this filter. A good use for it, is to help protect your RCON, ref, semiadmin etc passwords, just in case a trusted member or even yourself forget to put the / (slash) before said passwords when signing in. Should you wish to use it, just list all the passwords/forbidden words leaving a space between each word (i.e. set b_cursefilter "pass1 pass2 swear1 swear2 etc").Disabled
my space seperated words to be filteredDisabled
b_cursefilteraction3Controls what action to take with filtered words.0Do nothing
1Silently filter the messages (it will still appear to the player as though his/her message was sent)
2Replace filtered text with '*''s
3Filter the message (it isn't displayed to anybody).
b_customVoiceChat1Controls whether to allow clients to use custom voice chats, but not custom audio sound packs.0Disabled
1Enabled
b_damagexp0Controls whether certain types of XP will be rewarded based on the damage given to other players instead of the number of complete kills. This can help even game play on extremely offence-biased maps, it solves some problems with the original per-kill system (e.g. an air strike takes a player down to 1 health and blasts them into the air, but you receive no XP when they fall to their death.) The damage-based XP system rewards 1 XP per kill and 1 XP for each 50hp of damage inflicted on an enemy player0Disabled
1Enabled
b_defaultbantime300Defines the time in seconds for bans without explicitly defined ban time.1 - ?Time in seconds
b_defaultskillsDefines the skill levels granted to new players when they connect. Valid values 0 – 4 for each skill. To lock players permanently at those skill levels, you would additionally do b_noskillupgrades 1. See b_noskillupgrades for explanation.Default (Level 0 on all skills)
0 0 0 0 0 0 0Level 0 on all skills (default - same as '')
4 0 0 0 0 0 0Level 4 Battle sense
0 4 0 0 0 0 0Level 4 Explosives and construction (Engineer)
0 0 4 0 0 0 0Level 4 First aid (Medic)
0 0 0 4 0 0 0Level 4 Signals (Field ops)
0 0 0 0 4 0 0Level 4 Light weapons
0 0 0 0 0 4 0Level 4 Heavy weapons (soldier)
0 0 0 0 0 0 4Level 4 Military intelligence and scoped weapons (Covert ops)
b_distancefalloff1Controls whether bullets lose some of there hit point damage inflicted over long-range shots.0Disabled
1Enabled
b_emptyscriptAssign the name of a script to execute when the last player leaves the server.Disabled
emptyServer.cfgFilename of script
b_ettv_flags3Bitmask controlling special features for ETTV slave clients.0Disabled
1Don't allow ETTV slaves to be kicked
2Automatically give ETTV slaves shoutcaster status
b_extendedprone0Controls accurate hitbox for proning animations, and makes the prone animation transition through crouching.0Disabled
1Enabled
b_fallingbugfix1Controls whether to enable/disable a fix in the physics code, which should prevent players from getting stuck on edges and subsequently falling to their death from a small height.0Disabled
1Enabled
b_fixedphysics0Controls various physics fixes.0Standard etmain physics
1Don't snap positions (avoiding rounding error), jump velocity set to match etmain's at b_fixedphysicsfps FPS
2Standard etmain physics with anti-333FPS. Doesn't snap positions above 166FPS or change etmain jump velocity.
b_fixedphysicsfps125Controls jump velocity when using b_fixedphysics 1. Since jump height/velocity is so strongly tied to rounding error in etmain physics, the etmain velocity doesn't make sense when no longer rounding positions. To compensate, b_fixedphysics 1 will set the player's jump velocity to the etmain equivalent at whatever frame rate b_fixedphysicsfps is set to.1 - ???Frames per second
b_floodKickBurst20
b_floodKickRate15
b_floodKickTime0
b_floodMaxCommands6Controls the client only being able to send the specified number of rate-limited commands per 30 seconds, to protect the server from flooding.? - ?Rate-limited commands per 30 seconds
b_flushItems0Controls whether dropped items like medic packs lay flush to the ground they land on (same angle)
b_headshot0Bitmask controlling ETPro headshot mode0Disabled
1Headshots only
2Instagib
4Clients can only damage other clients
8Clients only receive damage from other clients.
b_helmetprotection1Controls whether damage is reduced for the first headshot received.0Disabled
1Enabled
b_instagibDamage400Controls the damage done when b_headshot mode's instagib is enabled, (e.g. set this to 160 so that a player can still be revived after being shot).
b_intermissiontime60Defines the duration of the end-round intermission between maps, in seconds.0 - ???Time in seconds
b_intreadypercent75Determines the percentage of clients needed to press ready to skip intermission countdown and continue to the next map.0 - 100Percentage of players
b_levels_battlesenseDefines the amount of XP required to reach each level upgrade. 1 - 4 space-separated integers. Omitting values will disable any of the levels higher than those specified. A value of -1 for any skill level also disables that particular level, although the associated skills will still be gained when reaching a higher level, if allowed.20 50 90 140Default (same as '') - Level 1 - 20XP, Level 2, 50XP, Level 3 - 90XP, Level 4 - 140XP
20 50 -1 140Disable level 3
20 50Level 2 maximum
b_levels_covertops
b_levels_engineer
b_levels_fieldops
b_levels_lightweapons
b_levels_medic
b_levels_soldier
b_logrealtimestamps1Controls whether to log the time of day (hh:mm:ss) or the amount of time the server has been on the current map.0Disabled - Time on current map
1Enabled - Time of day (hh:mm:ss)
b_mapconfigdirectoryDefines the folder name to look for map-specific .cfg/.config files.mapConfigsFoldername within ETPro directory
b_mapscriptdirectoryDefines the folder name to look for map scripts.etpromapscripts'etpromapscripts' directory (i.e. ETPro bundled map-scripts)
b_mapscripthash
b_match_warmupjoin0Controls whether clients are able to join teams during warm-up.0Disabled - Time on current map
1Enabled - Time of day (hh:mm:ss)
b_maxmortarpitch0Controls whether to limit effective range of ground slope angles for mortar deployment, (e.g. if set to 20, then a mortar deployed on a slope greater than 20 degrees (e.g. 30 or 40) would behave as if it were deployed on a slope of 20 degrees).0Disabled
1 - 90Enabled - Pitch in degrees
b_moverscale1.0Controls how fast most movers (i.e. vehicles) will move compared to their normal speed. Extremely high values will cause erratic behaviour0.0 - ?.?Scale (1.0 = Normal)
b_multiview1Controls enabling/disabling multiview. Multiview allows spectators to view multiple players at the same time, but clients who are using multiview consume slightly more bandwidth and CPU time than normal spectators.
b_noskillupgrades0When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades. This is especially useful in combination with b_defaultskills to even out game play when playing in non-campaign mode.0Disabled
1Enabled
b_panzerlevelup1Determines the skill level at which panzerfausts receive the 'Improved Projectile Resources' upgrade.1At level 1
2At level 2
3At level 3
4At level 4
5Never
b_privatemessages2Determines the minimum number of allowable characters for name matching of private messages.0Private messages disabled
1 - 36Minimum number of characters
b_pronedelay0Implements a delay in the client's proning action.0etmain normal behaviour (no spread change, players may not un-prone for 750ms)
1Max spread for 1 second after proning, players may not un-prone for 1750ms.
b_realHead1Controls correcting the head hit-box.0Disabled
1Enabled - The head hit-box is where the head is drawn on the client, instead of at the top-centre of the body hit-box
b_riflegrenades1Controls whether to allow rifle grenades.0Disabled
1Enabled
b_semiAdminCmds0Defines what commands are available for each semiadmin level.
b_semiAdminLevels0Defines the number of semi-admin levels.0Disabled
1 - 99Number of semi-admin levels
b_semiAdminPass0Defines the required password for clients to become a semi admin. A different password is required for each level.
b_shoutcastpasswordDefines the password required for special spectator class.Disabled
thePasswordThe password
b_shove80Controls how strong shoves are.0Shoving disabled
1 - ???Shoving enabled - Strength
b_shove_noz1Controls vertical shoving. When enabled this prevents players shoving others over walls or up to unreachable places.0Disabled
1Enabled
b_showClientCmds0Controls whether all commands clients send to the server are shown on the server console and written to the log file.0Disabled
1Enabled
b_shrug0Controls whether clients can use shrug.0Disabled
1Enabled
b_spectatorNames1Controls whether spectators are allowed to see the player name popup when looking at another player.0Disabled
1Names shown to referees and semiadmins only
2Names shown to all players.
b_statsaver1Controls whether client's XP and stats are restored if they exit, then return to the server before the server resets them (e.g. when restarting a campaign or starting a new campaign).
b_stickycharge1When set to 1, per-class charge bars become 'sticky' - players will only have their charge bar refilled on respawn if they were killed by an enemy player,0Disabled - Full recharge
1Enabled - If killed by enemy, then full recharge, otherwise normal recharge
2Enabled - Normal recharge no matter how you died. Normal recharge = Gradually filling as if you weren’t killed.
b_sv_hitsounds1Controls whether clients are allowed use hit sounds.0Disabled
1Enabled
b_watermarkSpecifies the name of the watermark shader. Automatically prepends "watermark/".Disabled
myLogo'watermark/myLogo' shader
b_watermarkFadeAfter-1Determines how long the watermark will stay on the screen before fading away.-1No fade
0Fade straight-away
1 - ???Fade after this many seconds
b_watermarkFadeTime1.5Determines the duration the watermark image takes to actually fade away.0No fade
1 - ???Fade for this many seconds
b_wolfrof0Controls whether the SMG rate of fire is equal to that of RTCW's Thompson (much faster)0Disabled - ET Standard SMG Rate of fire
1Enabled - RTCW Standard SMG Rate of fire.
b_xpstopwatch0Controls whether XP remains over stopwatch rounds.0Disabled - XP reset after each round
1Enabled - XP gained in the first round remains in the concluding round.
P
PPlayers connected. 1 = Axis 2 = Allies 3 = Spectator.----11121---2-----2-2Example value. Represents slot numbers with corresponding team number of connected client.