| B |
|---|
| b_altHudFlags | | • | | 0 | Bitmask for controlling various hud settings if b_altHud = 1 or 2. | 0 | Disabled |
| 1 | Move round timer |
| 2 | Remove ranks |
| 3 | Ranks + Timer |
| 4 | Move popups |
| 5 | Timer + Popups |
| 6 | Ranks + Popups |
| 7 | Timer + Ranks + Popups |
| 8+ | Custom (drag and drop not working, coding was never finished) |
| b_althud | | • | | 0 | Controls which HUD design you use. | 0 | Normal HUD |
| 1 | Alternative HUD |
| 2 | Alternative HUD 2 |
| 3 | Customised (custom mode where you can drag and drop the hud objects (i.e. compass, chargebar etc) where you would like them, but work was never finished on this.) |
| b_antilag | | • | | 1 | Controls whether your shots are lag-compensated by the server | 0 | Disabled |
| 1 | ETPro anti-lag enabled |
| 2 | ETMain anti-lag enabled |
| b_antiwarp | | • | | 1 | Control that prevents players from abusing 'warping' | 0 | Disabled |
| 1 | Enabled |
| b_backupcvars | | • | | 1 | Controls whether CVAR backup files are generated when your CVAR's do not match the server's restrictions. | 0 | Disabled |
| 1 | Enabled |
| b_centeredWeapons | | • | | 1 | Centers weapon models on entity origins, making weapon pickup more predictable. | 0 | Disabled |
| 1 | Enabled |
| b_chatAlpha | | • | | 0.33 | Defines the alpha of the chat text. | 0.00 | 100% Transparent |
| 1.00 | 100% Opaque |
| b_chatflags | | • | | 1 | Controls whether the team flag is drawn by each chat text. | 0 | Disabled |
| 1 | Enabled |
| b_chatsounds | | • | | 0 | Controls playing a sound with chats. | 0 | Disabled |
| 1 | Enabled |
| b_cmdwarnings | | • | | 1 | Controls notifications from the tjl_* commands. | 0 | Disabled |
| 1 | Enabled |
| b_cvarlist | | • | | | | | |
| b_debugSnapEnts | | • | • | 0 | | 0 | Disabled |
| 1 | Enabled |
| b_debugfakebmodel | | • | • | 0 | Controls debugging EF_FAKEBMODEL brushes in map scripts. | 0 | Disabled |
| 1 | Enabled |
| b_debuglocations | | • | • | 0 | Bitmask to enable debugging/design aids for location names. Works with external dats as well as target_location ents. | 0 | Default |
| 1 | Draw a bubble sprite at each location marker. The nearest location is drawn in green, with all the others being drawn in red. |
| 2 | Add a dynamic light at each location marker. The nearest location is lit in red, with all the others being lit in green |
| 4 | Draw floating text at each location marker containing the location's name. The nearest location is colored green instead of white. |
| 8 | Send updates to other players when a location is added, deleted, or renamed. This function is designed to allow several people to work on adding locations to a level simultaneously. |
| 16 | Accept updates to locations from other players who are using b_debuglocations 8. |
| b_demo_autotimescale | | • | | 1 | Controls the timescale to switch to when a weapon set in b_demo_autotimescaleweapons is fired. | | |
| b_demo_autotimescaleweapons | | • | | 0 | Bitmask to automatically change the timescale when a certain type of weapon is fired. | 0 | Disabled |
| 1 | Panzerfaust |
| 2 | Grenade |
| 4 | Dynamite |
| 8 | Mortar |
| 16 | Smoke grenade / airstrike marker |
| b_demo_dynamitecam | | • | | 0 | Controls whether to attach the camera to dynamite during demo playback. | 0 | Disabled |
| 1 | Enabled |
| b_demo_dynamitecounter | | • | | 0 | Controls drawing a floating counter above armed dynamite during demo playback and when spectating as a shoutcaster. | 0 | Disabled |
| 1 | Enabled |
| b_demo_followxDistance | | • | | 50 | Controls camera X offset when attached to a weapon. | | |
| b_demo_followyDistance | | • | | 0 | Controls camera Y offset when attached to a weapon. | | |
| b_demo_followzDistance | | • | | 20 | Controls camera Z offset when attached to a weapon. | | |
| b_demo_freecamspeed | | • | | 800 | Controls the freecam movement speed. | | |
| b_demo_grenadecam | | • | | 0 | Controls whether to attach the camera to these types of grenades during demo playback. | 0 | Disabled |
| 1 | Grenades (hand-thrown thrown and rifle grenades) |
| 2 | Airstrike markers, smoke grenades |
| 3 | 1 + 2 |
| b_demo_lookat | | • | | -1 | Causes the freecam to lock its view on the specified player (i.e. /b_demo_lookat <clientnum>). | -1 | Disabled |
| 0+ | Client number |
| b_demo_mortarcam | | • | | 0 | Controls whether to attach the camera to mortars during demo playback. | 0 | Disabled |
| 1 | Enabled |
| b_demo_nametags | | • | | 0 | Bitmask controlling how floating names above each player are drawn during demo playback and when spectating as a shoutcaster. | 0 | Disabled |
| 1 | Draw visible players |
| 2 | Draw all players |
| 4 | Draw the player's client number |
| 8 | Draw the player's class |
| b_demo_nopitch | | • | | 1 | Controls whether the camera pitches while it's attached to weapons. | 0 | Disabled (Pitches) |
| 1 | Enabled (No pitching) |
| b_demo_panzercam | | • | | 0 | Controls whether to attach the camera to panzers during demo playback. | 0 | Disabled |
| 1 | Enabled |
| b_demo_pitchturnspeed | | • | | 140 | Defines the pitch turn speed while using the +freecam_* commands (demo playback only). | 0 - ? | Pitch turn speed |
| b_demo_playersprites | | • | | 1 | Controls whether the floating sprites (e.g. voicechat, objective, invulnerability, fireteam, and connection markers) are drawn above players' heads in demo playback. | 0 | Disabled |
| 1 | Enabled |
| b_demo_pvshint | | • | | 0 | Controls whether to draw a line from the freecam origin to the origin of the demo recorder. | 0 | Disabled |
| 1 | Enabled |
| b_demo_rollspeed | | • | | 140 | Defines the roll speed while using the +freecam_* commands (demo playback only). | 0 - ? | Roll speed |
| b_demo_teamonlymissilecam | | • | | 0 | Controls whether to attach the camera to weapons fired by demo recorders team only. | 0 | Disabled |
| 1 | Enabled |
| b_demo_yawturnspeed | | • | | 140 | Defines the yaw turn speed while using the +freecam_* commands (demo playback only). | 0 - ? | Yaw turn speed |
| b_demorecord_statusline | | • | | 470 | Controls the y offset of the demo/TJL/TJG recording status line. | -1 | Disabled |
| 0 - 480 | Valid values |
| b_descriptiveTextscale | | • | | 0.8 | Controls the limbo HUD text size. | 0 - 2.00 | Valid values |
| b_drawPromotions | | • | | 1 | Controls whether the rank promotion messages are shown (and whether sounds played) when receiving a promotion. | 0 | Disabled |
| 1 | Enabled |
| b_drawRewards | | • | | 1 | Controls whether skill level increases and reward messages are shown (and whether sounds played). | 0 | Disabled |
| 1 | Enabled |
| b_drawclock | | • | | 0 | Controls whether to show a clock with your local system time on the HUD. | 0 | Disabled |
| 1 | Enabled |
| b_drawranks | | • | | 1 | Controls whether ranks of other players are drawn when using cg_crosshairnames. | 0 | Disabled |
| 1 | Enabled |
| b_drawspectatoralpha | | • | | 1.0 | Defines the alpha of the "spectator", "shoutcaster", "freecam", etc. notices. | 0.00 | 100% Transparent |
| 1.00 | 100% Opaque |
| b_drawspectatorteamflags | | • | | 1 | Controls whether to draw a small team flag beside the player name when following players in spectator mode. | 0 | Disabled |
| 1 | Enabled |
| b_drawspeed | | • | | 0 | Controls whether to draw a speedometer on the HUD. | 0 | Disabled |
| 1 | UPS Counter |
| 2 | UPS + Max |
| 3 | Speed-o-meter |
| 4 | UPS + Max + speed-o-meter |
| 5 | UPS + Speed-o-meter |
| b_fireteamLatchedClass | | • | | 0 | Controls showing latched player class instead of rank in fire-team HUD display | 0 | Disabled |
| 1 | Enabled |
| b_fireteamAlpha | | • | | 1.0 | Defines the alpha of the fireteam overlay | 0.00 | 100% Transparent |
| 1.00 | 100% Opaque |
| b_goatsound | | • | | 1 | Controls whether a sound is played on knife kills. | 0 | Disabled |
| 1 | Enabled |
| b_hitsounds | | • | | 0 | Controls whether to enable hit sounds. | 0 | Disabled |
| 1 | Enabled |
| 2 | Head shots only |
| b_hudYoffset | | • | | 10.0 | Moves the hud so it is out of the way of the demo status line. Set to 0 to move the hud flush with the edge of the screen. | 0 - 640 | Valid values |
| b_killshot_delay | | • | | 0 | Determines the time in milliseconds to take an automatic screenshot after you kill someone. | 0 | Disabled |
| 1 - ∞ | Time in ms |
| b_lagometerAlpha | | • | | 1.0 | Defines the alpha of the lagometer. | 0.00 | 100% Transparent |
| 1.00 | 100% Opaque |
| b_locationJustify | | • | | 0 | Controls justification of locations in fireteam hud. | -1 | Left justify with padding |
| 0 | Left justify no padding |
| 1 | Right justify with padding |
| b_locationMaxChars | | • | | 25 | Controls the number of characters of location names in the fireteam HUD. | 0-76 | Number of characters |
| b_locationMode | | • | | 0 | Bitmask to control how locations are displayed in the fireteam HUD. | 0 | Default, equivalent to '1' |
| 1 | Show location names |
| 2 | Show location coordinates |
| 4 | Do not check whether locations are in your PVS when searching for a location name. Applies to b_debuglocations and add/del/etc. too. |
| 8 | Don’t fall back to location coordinates when no location name was found, instead, show "unknown" |
| b_logbanners | | • | | 1 | Controls whether banner messages are always logged to the console. | 0 | Disabled |
| 1 | Enabled |
| b_mapzoom | | • | | 5.159 | Controls the zoom level for the map shown in the compass | 1.0 - 7.43 | Valid values |
| b_muzzleflash | | • | | 1 | Controls whether the first-person muzzleflash is drawn. | 0 | Disabled |
| 1 | Enabled |
| b_noactivatelean | | • | | 0 | Controls whether to enable/disable leaning behaviour when strafing with +activate. | 0 | +activate and +moveleft/+moveright causes the player to lean left/right. |
| 1 | Leaning behaviour is disabled. |
| b_numPopups | | • | | -1 | Controls the maximum number of popup messages displayed on the HUD at once. | -1 | Use ETmain cg_drawSmallPopupIcons setting, (if cg var = 0, 5 popups), (if cg var = 1, 8 popups). |
| 0 | Disable popup messages |
| 1 - 20 | Number of popups |
| b_optimizeprediction | | • | | 1 | Enables arQon's optimized prediction for increased FPS, especially on high ping connections. | 0 | Disabled |
| 1 | Enabled |
| b_panzerhack | | • | | 1 | Controls whether the secondary MP40/Thompson (for a soldier with level 4 heavy weapons) is moved to weaponbank 2. | 0 | Disabled |
| 1 | Enabled |
| b_popupTime | | • | | 1000 | Defines the time in milliseconds that popups will be delayed. | 0 - ? | Time in ms. |
| b_popupfadetime | | • | | 2500 | Defines the time in milliseconds that popups take to fade out. | 0 - ? | Time in ms. |
| b_popupstaytime | | • | | 2000 | Defines the time in milliseconds that popups will stay before fading. | 0 - ? | Time in ms. |
| b_predefineddemokeys | | • | | 1 | Controls whether demo playback uses hard-coded key bindings, which cannot be overridden. | 0 | Disabled - Lets you use your own key bindings in demo playback, at the loss of the predefined key actions. |
| 1 | Enabled - Hard-coded key bindings, which cannot be overridden. |
| b_shovesounds | | • | | 1 | Controls whether you hear shove sounds. | 0 | Disabled |
| 1 | Enabled |
| b_simpleItems | | • | | 0 | .Controls whether to draw sprites instead of models for items, for a slight performance/visibility increase. | | |
| b_speedinterval | | • | | 100 | Defines the time in milliseconds between two speedometer updates. | 0 - | Time in ms |
| b_speedunit | | • | | 0 | Controls the speed unit used for the speed-o-meter | 0 | UPS |
| 1 | MP/H |
| 2 | KM/H |
| b_textcolorfilter | | • | | | Strips certain colour characters from names and most text messages. | | Disabled |
| * | Filter all colours |
| b_tjg_ghostfx | | • | | 2 | Controls special effects for trick jump ghosts to distinguish them from normal players. | 0 | No effect. |
| 1 | Flicker. |
| 2 | Ghost. |
| 3 | Flaming. |
| 4 | Flame only. |
| b_tjl_color | | • | | green | Sets the default trick jump line color | -1 | Disabled |
| Any hex RGB color values (e.g. 0x56789a), or a known color name (e.g. 'red', 'white', 'green', etc) | Valid values |
| b_tjl_draw | | • | | 1 | Controls whether trick jump lines will be drawn. | 0 | Disabled |
| 1 | Enabled |
| b_tjl_quickslot | | • | | 0 | Defines the slot used when specifying "quickslot" to tjl_startrecord, this is also the slot used by tjl_menu. | 0 | Disabled |
| b_tjl_showmaxspeed | | • | | 0 | Controls whether the top speed reached will be drawn at the appropriate point on a trickjump line | 0 | Disabled |
| 1 | Enabled |
| b_tjl_stepsize | | • | | 0.5 | Controls the minimum distance between any two points of the drawn trick jump line (increasing this may improve rendering performance for very long lines) | 0 - | Step size |
| b_tjl_stoponnomove | | • | | 1 | Controls whether the trick jump line recording will automatically stop when the player being recorded stops moving. | 0 | Disabled |
| 1 | Enabled |
| b_tracers | | • | | 1 | Controls whether bullet tracers are drawn | 0 | Disabled |
| 1 | All players |
| 2 | Other players only |
| b_votetextscale | | • | | 0.8 | Defines the scaling for the vote text. | 0 - 2.00 | Text scale |
| b_watermarkAlpha | | • | | 1 | Defines the alpha of a watermark. | 0.00 | 100% Transparent |
| 1.00 | 100% Opaque |
| b_weapaltReloads | | • | | 1 | Controls whether weapalt doubles as reload for weapons lacking an alternate fire mode. | 0 | Disabled |
| 1 | Enabled |
| b_anticheat | • | | | 1 | Controls ETPro's anticheat | 0 | Disabled |
| 1 | Enabled (normal restriction, recommended) |
| 2 | More restrictive |
| 3 | Only allow 100% clean players (not recommended) |
| b_antiwarp | • | | | 1 | Control that prevents players from abusing 'warping'. | 0 | Disabled |
| 1 | Enabled |
| b_banner | • | | | 0 | Use for specifying the text of each banner | b_banner1 | This is banner 1 |
| b_banner1 - b_banner999 | Valid values |
| b_bannerlocation | • | | | 128 | Bitmask which determines the location of the banners print out area. | 0 / 8 | Player chat area |
| 1 / 16 | Left popup area (not recommended) |
| 2 / 32 | Centered above the chat area |
| 3 / 64 | Console only |
| 4 / 128 | Banner area (top of screen, default, recommended). |
| b_banners | • | | | 0 | Defines the number of rotating server banners | 0 | Disabled |
| 1 - 999 | Valid values |
| b_bannertime | • | | | 0 | Defines the duration between banners in seconds. | ? - ? | Valid values |
| b_brokenlogtimestamps | • | | | 0 | Controls whether timestamps are written in a fixed-width 7 character space. This should only be enabled if you are using a log file analyser that requires the broken timestamps in order to function properly. | 0 | Disabled |
| 1 | Enabled |
| b_campaignfile | • | | | | Allows specifying a specific campaign file, so that clients aren't forced to download every referenced PK3 file on the server. | scripts/xxx.campaign | xxx.campaign file. |
| b_chargetransfer | • | | | 1 | Controls whether use of mines to transfer charge between players or 'store charge' (exploit) is allowed. | 0 | Disabled |
| 1 | Enabled |
| b_cheatkicktime | • | | | -1 | Duration of auto-kick for cheater detections. If left disabled a report will still be logged in the b_cheatlog, if b_cheatlog is not set it logs cheat messages to g_logfile. | -1 | Disabled |
| 1 - ? | Time in minutes |
| b_cheatlog | • | | | | Defines the name of the cheat log (ETPro anticheat). If b_cheatlog is is not set, it will still log cheat messages to g_logfile. | | Disabled |
| etpro_cheats.log | Name of log file |
| b_config | • | | | | Shortname of the current loaded config. | Global6v6 | Example value. |
| b_cursefilter | • | | | | Determines which words you would like filtered out, but it’s not a good filter as players can spell swear words in many different ways using numbers, letter spacing etc and there are just to many variations to include in this filter. A good use for it, is to help protect your RCON, ref, semiadmin etc passwords, just in case a trusted member or even yourself forget to put the / (slash) before said passwords when signing in. Should you wish to use it, just list all the passwords/forbidden words leaving a space between each word (i.e. set b_cursefilter "pass1 pass2 swear1 swear2 etc"). | | Disabled |
| my space seperated words to be filtered | Disabled |
| b_cursefilteraction | • | | | 3 | Controls what action to take with filtered words. | 0 | Do nothing |
| 1 | Silently filter the messages (it will still appear to the player as though his/her message was sent) |
| 2 | Replace filtered text with '*''s |
| 3 | Filter the message (it isn't displayed to anybody). |
| b_customVoiceChat | • | | | 1 | Controls whether to allow clients to use custom voice chats, but not custom audio sound packs. | 0 | Disabled |
| 1 | Enabled |
| b_damagexp | • | | | 0 | Controls whether certain types of XP will be rewarded based on the damage given to other players instead of the number of complete kills. This can help even game play on extremely offence-biased maps, it solves some problems with the original per-kill system (e.g. an air strike takes a player down to 1 health and blasts them into the air, but you receive no XP when they fall to their death.) The damage-based XP system rewards 1 XP per kill and 1 XP for each 50hp of damage inflicted on an enemy player | 0 | Disabled |
| 1 | Enabled |
| b_defaultbantime | • | | | 300 | Defines the time in seconds for bans without explicitly defined ban time. | 1 - ? | Time in seconds |
| b_defaultskills | • | | | | Defines the skill levels granted to new players when they connect. Valid values 0 – 4 for each skill. To lock players permanently at those skill levels, you would additionally do b_noskillupgrades 1. See b_noskillupgrades for explanation. | | Default (Level 0 on all skills) |
| 0 0 0 0 0 0 0 | Level 0 on all skills (default - same as '') |
| 4 0 0 0 0 0 0 | Level 4 Battle sense |
| 0 4 0 0 0 0 0 | Level 4 Explosives and construction (Engineer) |
| 0 0 4 0 0 0 0 | Level 4 First aid (Medic) |
| 0 0 0 4 0 0 0 | Level 4 Signals (Field ops) |
| 0 0 0 0 4 0 0 | Level 4 Light weapons |
| 0 0 0 0 0 4 0 | Level 4 Heavy weapons (soldier) |
| 0 0 0 0 0 0 4 | Level 4 Military intelligence and scoped weapons (Covert ops) |
| b_distancefalloff | • | | | 1 | Controls whether bullets lose some of there hit point damage inflicted over long-range shots. | 0 | Disabled |
| 1 | Enabled |
| b_emptyscript | • | | | | Assign the name of a script to execute when the last player leaves the server. | | Disabled |
| emptyServer.cfg | Filename of script |
| b_ettv_flags | • | | | 3 | Bitmask controlling special features for ETTV slave clients. | 0 | Disabled |
| 1 | Don't allow ETTV slaves to be kicked |
| 2 | Automatically give ETTV slaves shoutcaster status |
| b_extendedprone | • | | | 0 | Controls accurate hitbox for proning animations, and makes the prone animation transition through crouching. | 0 | Disabled |
| 1 | Enabled |
| b_fallingbugfix | • | | | 1 | Controls whether to enable/disable a fix in the physics code, which should prevent players from getting stuck on edges and subsequently falling to their death from a small height. | 0 | Disabled |
| 1 | Enabled |
| b_fixedphysics | • | | | 0 | Controls various physics fixes. | 0 | Standard etmain physics |
| 1 | Don't snap positions (avoiding rounding error), jump velocity set to match etmain's at b_fixedphysicsfps FPS |
| 2 | Standard etmain physics with anti-333FPS. Doesn't snap positions above 166FPS or change etmain jump velocity. |
| b_fixedphysicsfps | • | | | 125 | Controls jump velocity when using b_fixedphysics 1. Since jump height/velocity is so strongly tied to rounding error in etmain physics, the etmain velocity doesn't make sense when no longer rounding positions. To compensate, b_fixedphysics 1 will set the player's jump velocity to the etmain equivalent at whatever frame rate b_fixedphysicsfps is set to. | 1 - ??? | Frames per second |
| b_floodKickBurst | • | | | 20 | | | |
| b_floodKickRate | • | | | 15 | | | |
| b_floodKickTime | • | | | 0 | | | |
| b_floodMaxCommands | • | | | 6 | Controls the client only being able to send the specified number of rate-limited commands per 30 seconds, to protect the server from flooding. | ? - ? | Rate-limited commands per 30 seconds |
| b_flushItems | • | | | 0 | Controls whether dropped items like medic packs lay flush to the ground they land on (same angle) | | |
| b_headshot | • | | | 0 | Bitmask controlling ETPro headshot mode | 0 | Disabled |
| 1 | Headshots only |
| 2 | Instagib |
| 4 | Clients can only damage other clients |
| 8 | Clients only receive damage from other clients. |
| b_helmetprotection | • | | | 1 | Controls whether damage is reduced for the first headshot received. | 0 | Disabled |
| 1 | Enabled |
| b_instagibDamage | • | | | 400 | Controls the damage done when b_headshot mode's instagib is enabled, (e.g. set this to 160 so that a player can still be revived after being shot). | | |
| b_intermissiontime | • | | | 60 | Defines the duration of the end-round intermission between maps, in seconds. | 0 - ??? | Time in seconds |
| b_intreadypercent | • | | | 75 | Determines the percentage of clients needed to press ready to skip intermission countdown and continue to the next map. | 0 - 100 | Percentage of players |
| b_levels_battlesense | • | | | | Defines the amount of XP required to reach each level upgrade. 1 - 4 space-separated integers. Omitting values will disable any of the levels higher than those specified. A value of -1 for any skill level also disables that particular level, although the associated skills will still be gained when reaching a higher level, if allowed. | 20 50 90 140 | Default (same as '') - Level 1 - 20XP, Level 2, 50XP, Level 3 - 90XP, Level 4 - 140XP |
| 20 50 -1 140 | Disable level 3 |
| 20 50 | Level 2 maximum |
| b_levels_covertops | • | | | | | | |
| b_levels_engineer | • | | | | | | |
| b_levels_fieldops | • | | | | | | |
| b_levels_lightweapons | • | | | | | | |
| b_levels_medic | • | | | | | | |
| b_levels_soldier | • | | | | | | |
| b_logrealtimestamps | • | | | 1 | Controls whether to log the time of day (hh:mm:ss) or the amount of time the server has been on the current map. | 0 | Disabled - Time on current map |
| 1 | Enabled - Time of day (hh:mm:ss) |
| b_mapconfigdirectory | • | | | | Defines the folder name to look for map-specific .cfg/.config files. | mapConfigs | Foldername within ETPro directory |
| b_mapscriptdirectory | • | | | | Defines the folder name to look for map scripts. | etpromapscripts | 'etpromapscripts' directory (i.e. ETPro bundled map-scripts) |
| b_mapscripthash | • | | | | | | |
| b_match_warmupjoin | • | | | 0 | Controls whether clients are able to join teams during warm-up. | 0 | Disabled - Time on current map |
| 1 | Enabled - Time of day (hh:mm:ss) |
| b_maxmortarpitch | • | | | 0 | Controls whether to limit effective range of ground slope angles for mortar deployment, (e.g. if set to 20, then a mortar deployed on a slope greater than 20 degrees (e.g. 30 or 40) would behave as if it were deployed on a slope of 20 degrees). | 0 | Disabled |
| 1 - 90 | Enabled - Pitch in degrees |
| b_moverscale | • | | | 1.0 | Controls how fast most movers (i.e. vehicles) will move compared to their normal speed. Extremely high values will cause erratic behaviour | 0.0 - ?.? | Scale (1.0 = Normal) |
| b_multiview | • | | | 1 | Controls enabling/disabling multiview. Multiview allows spectators to view multiple players at the same time, but clients who are using multiview consume slightly more bandwidth and CPU time than normal spectators. | | |
| b_noskillupgrades | • | | | 0 | When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades. This is especially useful in combination with b_defaultskills to even out game play when playing in non-campaign mode. | 0 | Disabled |
| 1 | Enabled |
| b_panzerlevelup | • | | | 1 | Determines the skill level at which panzerfausts receive the 'Improved Projectile Resources' upgrade. | 1 | At level 1 |
| 2 | At level 2 |
| 3 | At level 3 |
| 4 | At level 4 |
| 5 | Never |
| b_privatemessages | • | | | 2 | Determines the minimum number of allowable characters for name matching of private messages. | 0 | Private messages disabled |
| 1 - 36 | Minimum number of characters |
| b_pronedelay | • | | | 0 | Implements a delay in the client's proning action. | 0 | etmain normal behaviour (no spread change, players may not un-prone for 750ms) |
| 1 | Max spread for 1 second after proning, players may not un-prone for 1750ms. |
| b_realHead | • | | | 1 | Controls correcting the head hit-box. | 0 | Disabled |
| 1 | Enabled - The head hit-box is where the head is drawn on the client, instead of at the top-centre of the body hit-box |
| b_riflegrenades | • | | | 1 | Controls whether to allow rifle grenades. | 0 | Disabled |
| 1 | Enabled |
| b_semiAdminCmds | • | | | 0 | Defines what commands are available for each semiadmin level. | | |
| b_semiAdminLevels | • | | | 0 | Defines the number of semi-admin levels. | 0 | Disabled |
| 1 - 99 | Number of semi-admin levels |
| b_semiAdminPass | • | | | 0 | Defines the required password for clients to become a semi admin. A different password is required for each level. | | |
| b_shoutcastpassword | • | | | | Defines the password required for special spectator class. | | Disabled |
| thePassword | The password |
| b_shove | • | | | 80 | Controls how strong shoves are. | 0 | Shoving disabled |
| 1 - ??? | Shoving enabled - Strength |
| b_shove_noz | • | | | 1 | Controls vertical shoving. When enabled this prevents players shoving others over walls or up to unreachable places. | 0 | Disabled |
| 1 | Enabled |
| b_showClientCmds | • | | | 0 | Controls whether all commands clients send to the server are shown on the server console and written to the log file. | 0 | Disabled |
| 1 | Enabled |
| b_shrug | • | | | 0 | Controls whether clients can use shrug. | 0 | Disabled |
| 1 | Enabled |
| b_spectatorNames | • | | | 1 | Controls whether spectators are allowed to see the player name popup when looking at another player. | 0 | Disabled |
| 1 | Names shown to referees and semiadmins only |
| 2 | Names shown to all players. |
| b_statsaver | • | | | 1 | Controls whether client's XP and stats are restored if they exit, then return to the server before the server resets them (e.g. when restarting a campaign or starting a new campaign). | | |
| b_stickycharge | • | | | 1 | When set to 1, per-class charge bars become 'sticky' - players will only have their charge bar refilled on respawn if they were killed by an enemy player, | 0 | Disabled - Full recharge |
| 1 | Enabled - If killed by enemy, then full recharge, otherwise normal recharge |
| 2 | Enabled - Normal recharge no matter how you died. Normal recharge = Gradually filling as if you weren’t killed. |
| b_sv_hitsounds | • | | | 1 | Controls whether clients are allowed use hit sounds. | 0 | Disabled |
| 1 | Enabled |
| b_watermark | • | | | | Specifies the name of the watermark shader. Automatically prepends "watermark/". | | Disabled |
| myLogo | 'watermark/myLogo' shader |
| b_watermarkFadeAfter | • | | | -1 | Determines how long the watermark will stay on the screen before fading away. | -1 | No fade |
| 0 | Fade straight-away |
| 1 - ??? | Fade after this many seconds |
| b_watermarkFadeTime | • | | | 1.5 | Determines the duration the watermark image takes to actually fade away. | 0 | No fade |
| 1 - ??? | Fade for this many seconds |
| b_wolfrof | • | | | 0 | Controls whether the SMG rate of fire is equal to that of RTCW's Thompson (much faster) | 0 | Disabled - ET Standard SMG Rate of fire |
| 1 | Enabled - RTCW Standard SMG Rate of fire. |
| b_xpstopwatch | • | | | 0 | Controls whether XP remains over stopwatch rounds. | 0 | Disabled - XP reset after each round |
| 1 | Enabled - XP gained in the first round remains in the concluding round. |
| P |
|---|
| P | • | | | | Players connected. 1 = Axis 2 = Allies 3 = Spectator. | ----11121---2-----2-2 | Example value. Represents slot numbers with corresponding team number of connected client. |