Wolfenstein: Enemy Territory map development resources
Map development resources for Wolfenstein: Enemy Territory.
This is a pack of assets (textures/sounds/models/Radiant game project files), merged from the following resources :
with the following changes...
- A lot of MD3 files have been removed where the original MDC already exists in pak0.pk3.
- Where 2 versions of the same file exist in both the Radiant and Quark game packs, the larger version is retained.
- et_entities.ent (the entity definition file) has been updated from EB's version (see below)
- The PK3 files have been merged into a single file for a cleaner and simpler structure.
- The scripts folder containing the .shader files has been removed as it was unnecessary. Radiant will create a scripts folder in etmain and a default shaderlist.txt within it upon configuration.
- The Level Designers Reference has not been included. A link to it can be found in the help menu.
- The Radiant game support files have been cleaned up.
Full instructional README included.
This entity file is based on EB's Radiant 1.5.X .ent update package v1 but has been greatly enhanced with the following :
- Many new entities (including the small number commented out as "problematic" in that version)
- Far more detailed and accurate information on each entity.
- Most of the entities now show as models in the editor (where applicable) instead of coloured boxes.
- Timerun entities have been added - see this guide with tutorial map for details.
You can also browse changes to et_entities.ent in the SVN repository through Trac.